@PiotrX wrote:
I am generating meshes dynamically on separate thread. Can I update hardware buffers from other thread.
Basically calling MeshModelPart.Vertex.SetData on another thread?
Posts: 2
Participants: 2
@PiotrX wrote:
I am generating meshes dynamically on separate thread. Can I update hardware buffers from other thread.
Basically calling MeshModelPart.Vertex.SetData on another thread?
Posts: 2
Participants: 2