Quantcast
Channel: Community | MonoGame - Latest topics
Browsing all 6821 articles
Browse latest View live
↧

Is it allowed to modify Vertex and Index buffer from other thread?

@PiotrX wrote: I am generating meshes dynamically on separate thread. Can I update hardware buffers from other thread.Basically calling MeshModelPart.Vertex.SetData on another thread? Posts: 2...

View Article


Facebook Gameroom

@11110 wrote: Any solution to target monogame project for facebook arcade gameroom platform? Posts: 5 Participants: 3 Read full topic

View Article


Error loading in song

@Wishouse88 wrote: I'm trying to load a song and I'm getting the following error. The loading works fine when I switch to my surface so it's not the path or anything like that. An unhandled exception...

View Article

Any suggestion for Best Real-Time Cloth Simulation with Self-Collision

@Praptobala wrote: HI, Please suggest me some good GPU based Cloth Simulation framework with Self-collision. Currently I am using Bullet Physics, It has good cloth simulation, but does not have...

View Article

Election distraction !

@monopalle wrote: Man, I am so stuck on watching the news after this whole election thing... So many interesting opinions and interpretations to be heard! Who else is having trouble programming right...

View Article


Image may be NSFW.
Clik here to view.

Issue loading in a song with an OpenGL project

@Wishouse88 wrote: For some reason my content manager is using some weird file path when trying to load in a song. Here is the error: I do some loading of sound effects and it works fine. Here is the...

View Article

[SOLVED]How to: Draw 'vertex-color-pos' polygon on rectangle?

@monopalle wrote: I cannot figure this out: I have a rectangle, something like (100,100,100,100) drawn on screen, using a sprite.... On top of that, I want to draw a single triangle using...

View Article

DesktopGL executable for Mac/Linux?

@Finn_Ninetyfive wrote: Hi I'm developing Crossplatform game, with latest stable MonoGame 3.5.I know that you have to install mono complete / mono runtime for Linux to run the game, and then you'll...

View Article


Is it possible to compress the size of your builds/game?

@James_Maslaki wrote: Hi, someone said that they think 106 MB is too big for the size of my game, since there's not much gameplay and it's in alpha stage, and he wants me to compress it. Is this even...

View Article


Reusing index and vertex buffer generates artefacts

@PiotrX wrote: When I reuse index buffer and fill it with new data that is smaller that previous data in that buffer, the rest of "dirty" data in index buffer is also used for rendering. And because...

View Article

I have a problem about MGCB.exe

@luis.hayabusa28 wrote: Hello, my problem is that when I try to run the project, even if it is empty, I get the following error: El comando ""C:\Program Files\MSBuild\MonoGame\v3.0\Tools\MGCB.exe"...

View Article

[Solved]Aligning the spriteBatch to the 3D Projection/View

@edenprojectde wrote: I'm trying to draw graphs onto some sprites.So i want to align the 3D Camera of SpriteBatch and the 3D Camera of my Graphs to be the same but i dont get it to work i tried it...

View Article

Image may be NSFW.
Clik here to view.

Lighting in the Deferred Engine

@JohnK wrote: Hi, As a shader noob, I'm still trying to understand the mystery behind @kosmonautgames 's Deferred Engine (btw, merci beaucoup for sharing this code ) I think I understand the GBuffer...

View Article


Monogame randomly cancels Android deploy when building app in Visual Studio

@DoodleNoodle wrote: Here's the error message:1>------ Build started: Project: Le small game, Configuration: Release Any CPU ------1> Le small game -> C:\Users\Marcus Peilot\documents\visual...

View Article

XXX.exe is not a valid Win32 application

@kriswd40 wrote: I've got a game on Steam using MonoGame and one of the users with Windows XP 32 bit is getting the error "XXX.exe is not a valid Win32 application".Has anyone else ran into this? I'm...

View Article


Issue with Flickering. DrawUserIndexedPrimitives.

@Flanir wrote: Hello! I post here the same issue : https://github.com/MonoGame/MonoGame/issues/5294. I have some troubles with DrawUserIndexedPrimitives method. Here you can see an example of...

View Article

Font on different screen size

@monobeginner wrote: Hey, I've faced with problem of rendering fonts on various screen size. What's the best approach to do that ? I can think about two solutions:1. Use scale factor in drawString...

View Article


TiledMap displaying wrong tiles

@pp19weapon wrote: My tiled map looks as it is supposed to in Tiled Editor, but when I try to render it, it renders wrong textures for the tiles.The map with the sprite sheets: dropbox I'm using the...

View Article

Mgcb

@Jean_Louis_Kuhm wrote: Hello When using the puipeline to add a png fille, I get an error : MGCB.exe exception 9272 and I can't build ! Is there anyone who can help me, I don't find the meaning of the...

View Article

Loading/ unloading content in a separate class

@guy120334913 wrote: Hello! I am trying to create a separate ContentHandler class in my game, but I am having troubles loading/unloading content outside of the main game class. I believe that in the...

View Article
Browsing all 6821 articles
Browse latest View live