@edenprojectde wrote:
I'm trying to draw graphs onto some sprites.
So i want to align the 3D Camera of SpriteBatch and the 3D Camera of my Graphs to be the same but i dont get it to work i tried it another time before and searched the web and some threads on this forum for information but something was always missing and i dont understand till this day how to do this.So what i want is that Vector3(x,y,0)==Vector2(x,y) on screen.
I tried these methods:
pastebin.com/H9cQwN20
...[List goes on with stuff that didnt work out]Maybe any other solutions?
My current Code:
pastebin.com/cn79PCUnThe important part:
var cameraPosition = new Vector3(350, 350, 350); var cameraLookAtVector = new Vector3(350, 350, 0); var cameraUpVector = Vector3.UnitZ; basicEffect.View = Matrix.CreateLookAt( cameraPosition, cameraLookAtVector, cameraUpVector); basicEffect.Projection = Matrix.CreateOrthographicOffCenter(new Rectangle(0, 0, 700, 700), 0.1f, 1000);
My screen size in the project is currently 700x700
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