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Loading/ unloading content in a separate class

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@guy120334913 wrote:

Hello!

I am trying to create a separate ContentHandler class in my game, but I am having troubles loading/unloading content outside of the main game class.

I believe that in the olden days of XNA you could simply pass the ContentManager in the constructor for the new class, like so:

public ContentHandler(ContentManager content)
{
_content = content;
}

And then load/unload the content in the class's methods, but I tried that and it doesn't seem to work with MonoGame. Could anyone point me in the right direction?

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