@James_Maslaki wrote:
I think this is more of a C# question than a monogame question
I have a class called Tile
I have a list of those called Tiles
in each Tile's constructor, there's a random generator to make each tile a different frame.
However, it doesn't seem to be working properly. It only makes it one frame, it doesn't pick a new random frame for each Tile, it just picks one and does that for each new Tile. what's wrong here?
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