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SharpDX Exception In VS 2015

@repstyle_ wrote: I am usually working on VS Community 2013 but because of strong issues on running my game on some Windows 10 systems i need to try to use VS Community 2015. So i installed it but it...

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Cannot load WindowsUniversal source code solution in VS2015

@endangermice wrote: Hi, I'm unable to load the Windows Universal solution (from the Monogame Source code - 3.5.1) into VS2015 Professional. I have the latest VS update (3) installed. Whenever I try...

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Player Class Respond to Input

@smsalv71 wrote: Need help - struggling with event driven input. I have a simple RPG tile game and for the sake of simplicity, I have 3 class objects - Game1.cs, Map.cs and Player.cs Map contains all...

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Problems with foreach and for to find average number

@angie_wales wrote: I'm trying to finish my Lab for the game programming course but I'm stuck with the last problem.I need to solve few problems using simple console application.This is lab text:...

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Monogame 3D engine that support Android platform

@gauravdubey wrote: Hello, I have been searching for some 3D Physics Library that supports Android with monogame , but I am not able to search any, any help would be appreciated, Thanks. Posts: 5...

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Realtime painting tools

@11110 wrote: Is anyone know how http://quixel.se/ work? The technique behind this application. How they do realtime painting and transform 3d UV coordinate to 2d texture coordination? Is that...

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Orbstinate

@Aurioch wrote: Hello My name is Josip Matić and I'm a Computer Engineering student doing game development for a hobby. I want to show practically my first game which is close to being complete for...

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chromatic aberration effect

@Alkher wrote: After playing Dead Island Riptide, UT (4), I was wondering how the aberration was made. It seems to be something working togather like:the current image, shifted on blue and red...

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'System.ArgumentOutOfRangeException' occurred in OpenTK.dll

@ProfessorHoover wrote: I installed Visual Studio 2015 CE and Monogame 3.5 recently. When I created a project to test the installation everything compiled fine. Now, several weeks later, I've started...

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Jetboard Joust - 'Defender' Inspired Retro SHMUP

@BitBull wrote: Hello All, Thought I'd do a post to introduce the game I've been working on for the past year - Jetboard Joust is a very retro SHMUP heavily influenced by 'Defender' but with a bit...

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Monogame or C++/SFML

@Andreas_S wrote: Hi,after being away from developing for a few years, I have now time again and want to start working on some 2d game. The last time I was "active", there was still XNA around. Now I...

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Xamarin native library could not be found. (error: MM2006)

@Kay wrote: Hello, i got the following problem. I already got monogame running on windows in my virtual machine, but because its drains a lot of battery and my laptop gets pretty hot after a while(i...

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3.5 Memory Issues. ContentManager.Unload() not working properly?

@gap9269 wrote: I finally made the switch to 3.5.1 a few days ago (I've been using 3.4 for a long time) and all seemed well until I started noticing performance issues and took a look at my Resource...

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GPU Stretch particle

@11110 wrote: is anyone know how to turn the GPU particle example into Stretch billboard particle based on velocity? Posts: 1 Participants: 1 Read full topic

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Updating project to 3.6 dev build

@GameKyuubi wrote: Hello! I've been running into problems with OpenTK crashes and I heard that this has been fixed in the recent dev builds. I downloaded the latest build and installed, but I'm...

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How to add dev builds to NuGet sources?

@GameKyuubi wrote: I addedhttp://teamcity.monogame.net/guestAuth/app/nuget/v1/FeedService.svc/to my NuGet sources, but querying that source doesn't return anything.. What am I doing wrong? Posts: 1...

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Random not working properly?[solved]

@James_Maslaki wrote: I think this is more of a C# question than a monogame question I have a class called Tile I have a list of those called Tiles in each Tile's constructor, there's a random...

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Can't debug in fullscreen after upgrade to dev branch

@GameKyuubi wrote: After updating to 3.6 I've noticed that if my game is fullscreen breakpoints no longer cause Visual Studio to come into the foreground. Instead the game window gets stuck in the...

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ContentPipeline - a button to (re)build one type of item / not all

@Alkher wrote: Hi !As my content is growing and I'm adding functionalities to my custom modelprocessor, when I want to check the changes it begins to be a really long rebuild: I don't need to build...

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[Solved]Help Demo Camera LookAt

@Idelgo wrote: Does anyone know a simple way to implement the "camera.LookAt" or a form of camera accompanies the position of the character as it moves in the Demo.PlatformerMonoGame Extended Demo...

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