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How do i get around Mouse.GetState generating garbage?

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@willmotil wrote:

mousestate = Mouse.GetState(Window); // with or without the window as a parameter.

The above line all alone generates about 1 megabyte of garbage every minute when i run with is timestep off.

Granted this is basically a empty project but im trying to eliminate garbage collection in tuning up my ui class to allow it to be a standalone project. This is vexing because i constantly see it dropping about 8kb like a hearbeat even when i run at 60 fps.

Does anyone know of a way to prevent it from creating garbage ? Or a alternate way to poll the mouse.

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