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TiledMapImporter fails, too high values

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@coby wrote:

Hi,

I have been trying to learn how to build and import maps using Monogame.Extended and stumbled into an interesting problem. I am importing it as an XML file, and everything went fine. Then I made some minor adjustments, added a couple of more tiles and got the following error:

System.InvalidOperationException: Det finns ett fel i XML-dokumentet (2930, 10). ---> System.OverflowException: Värdet var antingen för stort eller för litet för Int32.

Wierdly in swedish, but translated it says that the value at 2930, 10 is too high. Looking at the values below the value at 2930 doesn't make sense at all, the highest ID in my tileset is 695. Any thoughts on why these outliers might be created?

BR,
Robert

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