MonoGame 3.5.1 VS 2015 CE Templates Fix
@MrValentine wrote: MonoGame 3.5.1 VS 2015 CE Templates FixOriginally posted to the first link below, I am just sharing this as a thread to make it easier for me or others to link to the required help...
View ArticleTiledMap use layer as floors?
@Idelgo wrote: It would be possible to use the layer of the map as floors so that the player can walk in both, as in a bridge where player1 goes under and player2 goes over? Posts: 2 Participants: 2...
View ArticleLoading Texture using multithreading
@Romeo_Berlov wrote: I try to use multi threading for load textures and fonts. And I've noticed that textures loads only in main thread but in other threads it were loaded just white rectangles....
View ArticleIs there any Speech Or Text Api,Class Vs.. to display text?
@Xentios wrote: Text and Image Wrapping Hey, I am attempting to wrap textures around text but I am unable to do it. Each time I try to do it, the textures are always out of place. [image] How can I...
View ArticleXamarin MonoGame iPhone/iPad project is not working
@Fox9 wrote: It's working. I forgot to install MonoGame for Mac. Posts: 1 Participants: 1 Read full topic
View ArticlePlacing 3D models on the map
@JeroenT wrote: Hello everyone, I am trying to place the 3D model we created on the map. I do draw it but it currently draws over me. And me being the camera. I want to be able to draw the model on...
View ArticleContent Pipeline Tool isn't working on Mac OS X
@Fox9 wrote: I downloaded the current MonoGame for Mac and installed it on Mac OS X sierra and everything works except the Content Pipeline Tool. The tool doesn't open if I click on it.How can I solve...
View ArticleA high quality bloom filter for your monogame application [on github]
@kosmonautgames wrote: Good news everyone. I've uploaded a bloom filter sample solution herehttps://github.com/UncleThomy/BloomFilter-for-Monogame-and-XNA You can find the needed files and...
View ArticleCan I apply an opacity setting to an entire SpriteBatch?
@BitBull wrote: Hi, I would like to apply an opacity setting to a group of sprites at once. Currently I apply opacity by changing the alpha of the 'tint' value the is supplied to spriteBatch.Draw()....
View ArticleFrame Rate & Update Rate debug
@11110 wrote: when i use this.IsFixedTimeStep = true;my Framerate & update rate both showed 60, but by right it should only limit the update rate not frame rate. Posts: 6 Participants: 3 Read full...
View ArticleGame crashing: "A heap has been corrupted"
@RafaelAlmeida wrote: When I test my game with the Visual Studio it works perfectly, but when I try to test it through the .exe it crashes and I don't have any clue about what's happening. The error...
View ArticleQuestion about Content load memory management
@11110 wrote: i have a question about contentload.if i have Texture txt1 = Content.load("abc.jpg"):Texture txt2 = Content.load("abc.jpg"): txt1, txt2 are they both get the same reference? And will the...
View ArticleTiledMapImporter fails, too high values
@coby wrote: Hi, I have been trying to learn how to build and import maps using Monogame.Extended and stumbled into an interesting problem. I am importing it as an XML file, and everything went fine....
View ArticleOne font for all platforms?
@Fox9 wrote: Is it possible(because of the font license?) to use one spritefont(for example "Comic Sans MS") on all platforms including non Microsoft platforms like iOS or Android?In addition, I want...
View ArticleSidescroller Collision?
@COBORAX wrote: Can anybody point me in the right direction of doing sidescroller collision and physics? Posts: 12 Participants: 5 Read full topic
View ArticleGeonBit.UI: UI extension for MonoGame
@GeonBit wrote: Hi all, I'm working on a hobby game engine and my UI system is ready and fully functional, so I exported it as an independent extension. Here's a quick preview: Its under the MIT...
View ArticleMonogame Framework not working (Ubuntu 16, Monodevelop 6.1)
@Crysikrend wrote: Hey everyone, I'm really struggling with this Been looking online for ages now for an answer to this, but someone out there MUST be using monodevelop on linux and have monogame...
View ArticleHow can I create a trial mode?
@Fox9 wrote: I want to create a trial mode for my first iOS game so that someone can try the game(play a few levels) before he/she can buy the game.How can I check if the game is in trial or in full...
View ArticleInstallation of MonoGame 3.5 under Xubuntu 16.04.1 LTS
@Andru wrote: Hello everyone I start with a freshly installed Xubuntu. I follow the instructions where it is stated that these packages should be installed before I start to run the install-script...
View ArticleAnother Crash... :(
@THakker wrote: Okay, so my game is crashing on some computers and I don't know the reason for it... Crashes seem to be related to OpenTK/Graphics/Textures and System.TypeInitializationException....
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