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SpriteBatch internals question

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@KakCAT wrote:

Hi,

Imagine I have two Texture2D: "A" and "B"; In SpriteBatch I draw "A" , then "B", then "A" again. I'm using Deferred mode. Am I wrong if I think that this, at the end of the process, results in 3 draw calls?

Is there a way to know how many draw calls are being used per frame? I think there was an ongoing subproject to compute them, but I've been away from MonoGame for quite a long time and I'm unable to find it.

Thanks!

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