@11110 wrote:
how can i pack (8bit color) x 2 into 16bit single channel in shader? For example roughness + metallic value.
Posts: 2
Participants: 2
@11110 wrote:
how can i pack (8bit color) x 2 into 16bit single channel in shader? For example roughness + metallic value.
Posts: 2
Participants: 2