Supporting different screen sizes?
@teddybearzero wrote: Hi all, Whats the best approach to supporting different screen sizes? I'm quite new to monogame and I'm not sure what's the best way to handle support for iPad vs iPhone for...
View Article'OpenTK.Graphics.GraphicsContextException' occurred in OpenTK.dll
@GeonBit wrote: I keep getting the following error at random times: An unhandled exception of type 'OpenTK.Graphics.GraphicsContextException' occurred in OpenTK.dll Additional information: Failed to...
View Articlehow can i pack (8bit color) x 2 into 16bit single channel?
@11110 wrote: how can i pack (8bit color) x 2 into 16bit single channel in shader? For example roughness + metallic value. Posts: 2 Participants: 2 Read full topic
View ArticleDekstopGL ToggleFullScreen does not work
@Thraka wrote: Calling DeviceManager.ToggleFullScreen() for DesktopGL just gives me a borderless window the same size as the window, it doesn't cover the whole screen. On DesktopDX it works as...
View ArticleSolar System
@Kwyrky wrote: Made in XNA originally but works also in MonoGame. Posts: 1 Participants: 1 Read full topic
View ArticleCatchEm - KidsJam Game
@Romans_I_XVI wrote: I made this game jam game with MonoGame . It was a really cool experience to take a kid's art and design a game around it! And I think it got him excited about the idea of game...
View ArticleHow to use FullMapRenderer in project?
@Sopheria wrote: I'm trying to use the class FullMapRenderer, but when I reference it in my code, I get an error stating that the type or namespace could not be found: using System; using...
View ArticleHellknight
@Kwyrky wrote: Made in XNA originally. Should work with MonoGame, when MeshBuilder class is implemented for the content pipeline. Posts: 3 Participants: 3 Read full topic
View ArticleDual paraboloid environment mapping
@Kwyrky wrote: Made in XNA originally but works also in MonoGame. Posts: 3 Participants: 2 Read full topic
View ArticleSDLGame window Null reference at startup
@Kryten wrote: I have just tried to update the MonoGame dlls used in my game to the current git copy. When starting up it now crashes with the following exception. Previously the version I had was...
View ArticleBoundingbox 3D not reading any collision
@JeroenT wrote: Hello everyone, I have created a boundinbox for my model. I want to check if this intersects with the camera I have.But I cannot get it to work. If i put a breakpoint on the if...
View ArticleLight Shader 2d
@TommyVercettii wrote: Looking for some inside in light shader for 2d scene that is using multiple layers. this works: float4 PixelShaderFunction(float4 pos : SV_POSITION, float4 color1 : COLOR0,...
View ArticleBuilding a Library of Images for Everyone
@EricMatyas wrote: I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures...
View ArticleSaveAsPng doesn´t work on iOS
@harryh100 wrote: Hi there, i have a problem with SaveAsPng, which works on Android, Windows Phone, Windows but not on iOS. As soon as I call it, update and draw will still be called but the screen...
View ArticlePlane Courier released on Windows Store
@AncymonLab wrote: Hey Monogame community I released a simple, arcade mobile game and now it is available on Windows Store. Of course it was made with Monogame !Just control the plane, avoid enemies...
View ArticleBig performance issue on Android
@Noxalus wrote: Hello everyone I was testing my Android project using MonoGame and Xamarin when I noticed that I had a big performance issue when I deploy my game on a real device. I've spent many...
View ArticleDrawuserprimitives lag
@11110 wrote: how can i drawuserprimitive effectively without lagging. when i draw alot of dynamic linelist by using drawuserprimitive() function, it become very lag... can anyone help? Posts: 3...
View ArticleTexture Coordinates aren't working properly
@Jarelk wrote: I'm trying to add textures to a wall for a group project. The problem is, no matter the coordinates I input, the texture always looks wonky unless I use 0 to 1 as coordinates. Pasted...
View ArticleLerp Smoothing
@BitBull wrote: In case anyone's interested I just wrote a quick tutorial on using extended Lerp functionality for smooth sprite and/or camera motion. It contains a C# class file compatible with...
View ArticleCenter Mouse inside game window doesnt work as expected (OS X)
@shniqq wrote: Hello community! I have a simple thing, that I can't get to work: I want to center the mouse at the game windows center point. Mouse.SetPosition(graphics.PreferredBackBufferWidth/2,...
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