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Supporting different screen sizes?

@teddybearzero wrote: Hi all, Whats the best approach to supporting different screen sizes? I'm quite new to monogame and I'm not sure what's the best way to handle support for iPad vs iPhone for...

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'OpenTK.Graphics.GraphicsContextException' occurred in OpenTK.dll

@GeonBit wrote: I keep getting the following error at random times: An unhandled exception of type 'OpenTK.Graphics.GraphicsContextException' occurred in OpenTK.dll Additional information: Failed to...

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how can i pack (8bit color) x 2 into 16bit single channel?

@11110 wrote: how can i pack (8bit color) x 2 into 16bit single channel in shader? For example roughness + metallic value. Posts: 2 Participants: 2 Read full topic

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DekstopGL ToggleFullScreen does not work

@Thraka wrote: Calling DeviceManager.ToggleFullScreen() for DesktopGL just gives me a borderless window the same size as the window, it doesn't cover the whole screen. On DesktopDX it works as...

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Solar System

@Kwyrky wrote: Made in XNA originally but works also in MonoGame. Posts: 1 Participants: 1 Read full topic

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CatchEm - KidsJam Game

@Romans_I_XVI wrote: I made this game jam game with MonoGame . It was a really cool experience to take a kid's art and design a game around it! And I think it got him excited about the idea of game...

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How to use FullMapRenderer in project?

@Sopheria wrote: I'm trying to use the class FullMapRenderer, but when I reference it in my code, I get an error stating that the type or namespace could not be found: using System; using...

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Hellknight

@Kwyrky wrote: Made in XNA originally. Should work with MonoGame, when MeshBuilder class is implemented for the content pipeline. Posts: 3 Participants: 3 Read full topic

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Dual paraboloid environment mapping

@Kwyrky wrote: Made in XNA originally but works also in MonoGame. Posts: 3 Participants: 2 Read full topic

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SDLGame window Null reference at startup

@Kryten wrote: I have just tried to update the MonoGame dlls used in my game to the current git copy. When starting up it now crashes with the following exception. Previously the version I had was...

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Boundingbox 3D not reading any collision

@JeroenT wrote: Hello everyone, I have created a boundinbox for my model. I want to check if this intersects with the camera I have.But I cannot get it to work. If i put a breakpoint on the if...

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Light Shader 2d

@TommyVercettii wrote: Looking for some inside in light shader for 2d scene that is using multiple layers. this works: float4 PixelShaderFunction(float4 pos : SV_POSITION, float4 color1 : COLOR0,...

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Building a Library of Images for Everyone

@EricMatyas wrote: I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures...

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SaveAsPng doesn´t work on iOS

@harryh100 wrote: Hi there, i have a problem with SaveAsPng, which works on Android, Windows Phone, Windows but not on iOS. As soon as I call it, update and draw will still be called but the screen...

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Plane Courier released on Windows Store

@AncymonLab wrote: Hey Monogame community I released a simple, arcade mobile game and now it is available on Windows Store. Of course it was made with Monogame !Just control the plane, avoid enemies...

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Big performance issue on Android

@Noxalus wrote: Hello everyone I was testing my Android project using MonoGame and Xamarin when I noticed that I had a big performance issue when I deploy my game on a real device. I've spent many...

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Drawuserprimitives lag

@11110 wrote: how can i drawuserprimitive effectively without lagging. when i draw alot of dynamic linelist by using drawuserprimitive() function, it become very lag... can anyone help? Posts: 3...

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Texture Coordinates aren't working properly

@Jarelk wrote: I'm trying to add textures to a wall for a group project. The problem is, no matter the coordinates I input, the texture always looks wonky unless I use 0 to 1 as coordinates. Pasted...

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Lerp Smoothing

@BitBull wrote: In case anyone's interested I just wrote a quick tutorial on using extended Lerp functionality for smooth sprite and/or camera motion. It contains a C# class file compatible with...

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Center Mouse inside game window doesnt work as expected (OS X)

@shniqq wrote: Hello community! I have a simple thing, that I can't get to work: I want to center the mouse at the game windows center point. Mouse.SetPosition(graphics.PreferredBackBufferWidth/2,...

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