Resuming after exiting calls draw once then quits, saying Surface Destroyed
@FrankFrowns wrote: I'm trying to port an old XNA Windows Phone game to Android using Monogame. So far it's been very straight forward and I was able to get it up and running very quickly. The main...
View ArticlePipeline Sprite Font Importer development
@MrMajorThorburn wrote: Continuing the discussion from Sprite Font Importer: I am doing some work on the pipeline and currently on sprite fonts.The Descriptions for the sprite font properties are...
View ArticleBest practice for using a camera in MonoGame?
@SpeedyTurtlez wrote: What is the best (Best balance between efficiency & simplicity) way to implement a camera in MonoGame? Currently I am just applying a vector to all sprites that are dependant...
View ArticleMigration Issue - Using Spritebatch in Console Application
@deluxe2 wrote: Hi everbody, we used to transform Bitmaps with a Spritebatch in XNA4. All of this was happening in a Console Application. Simply inheriting the used Classes from Windows.Forms was...
View ArticleIs there a way to convert the name of a texture2D to a string?
@diliupg wrote: Let's say I declare a Texture like so.Texture2D ball;ball = Content.Load<Texture2D>(@"roundobj");Now I want use the name of the texture2D, which is 'ball' as a string.How do you...
View ArticleGarbage collection again
@StainlessTobii wrote: Hi Guys, Using MonoGame for an application and I am getting massive frame rate drops every 4 or 5 seconds. As usual this seems to be the C# garbage collector. So I did some...
View ArticleEquivalent operation in MonoGame for OpenGL `glBlitFramebuffer`
@saedrna wrote: Hi, I am developping a mesh editing software. The mesh could be big, and redraw the whole mesh may be slow. Bug as an editing software, interactions, such as strokes, selections,...
View Article'Could not find or load the PBD file' Is this normal in the debug output?
@SpeedyTurtlez wrote: Whenever I build a project in debug (I can't remember if it happens in release as well), the output always shows about 10 messages saying 'Could not find or load the PBD file',...
View ArticleCollision detection with Rectangle, Circle and PixelPerfect in rotating and...
@diliupg wrote: This is NOT a question. I am sharing C#/Monogame code with all you wonderful people here who makes my learning easy. Thank You!. The code is in my Bitbucket repo. Feel free to use it....
View ArticleAndroid PreferredBackBufferWidth not working correctly
@Paul_Crawley wrote: hey guys, I found using:- PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; PreferredBackBufferHeight =...
View ArticleMicrophone in 3.7?
@dmanning23 wrote: I was looking through the MonoGame source and noticed Microphone has been implemented in the 3.7 prerelease for OpenAL platforms. I tried to fire it up on Android but the...
View ArticleContentLoadException
@Kwyrky wrote: What causes this kind of exception? I copied a solution from one machine to another but it works only on one of them. I guess there is something messed up with my MonoGame installation...
View ArticleNuklearSharp: C# Port of C GUI library nuklear
@rds1983 wrote: Hi everyone,I would like to introduce yet another C-to-C# port: https://github.com/rds1983/NuklearSharp As there was some confusion, I would like to clarify, that NuklearSharp is port....
View ArticleNemerle with monogame for Android ?
@Andrew_Vinichenko wrote: Can I develop MonoGame for Android with nemerle? Could you help me find a way to compile it together? Thank you. Posts: 1 Participants: 1 Read full topic
View ArticleDesktopGL: MKBundle Issues on Mac
@HypedHamster wrote: Hey all, so i've ported my game to desktop GL, works great on windows and using terminal on mac it also runs fine with 'mono game.exe' command. However when I try to use MKBundle...
View ArticleError installing Monogame 3.6.0.1625 -- Error opening file Android.zip
@Monopoly_Cereal wrote: Hi guys, I've been trying to update an older XNA game to monogame for a long time now, and I'm pretty much buried under errors at this point. To try to fix an error I'm having...
View ArticleMonoGame Android Spritebatch Position
@CoryKroll wrote: Newbie question (I hope), but I'm somewhat confused. I've created a new Monogame Android project. Loaded a Texture2D. Then proceed to draw it at 0,0 via spritebatch.Draw. Problem is,...
View ArticleObtaining accurate single-pixel texture coordinates for shaders
@Kimimaru wrote: I'm creating a simple outline shader to render on sprites in a spritesheet. I'm sampling the color of the current pixel and all neighboring pixels to decide whether to apply the...
View ArticleSmoothly scaling pixel sprites
@Linx145 wrote: Hi, I'm wondering if there is any way to smoothly scale a pixel sprite to numbers like 0.75, 1.2, etc and not making it blurry or 'squashed'. Heres a picture of scaling a sprite to...
View ArticleWhat made you start using MonoGame?
@cra0zy wrote: I thought I might ask the whole community, what made you start using MonoGame (and in case you were around, what made you start using XNA)? Posts: 1 Participants: 1 Read full topic
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