Content pipeline/XML question
@mgtaa wrote: So I've been trying to figure this out but for some reason I'm just not getting if. I get the feeling its something simple I'm missing but any help would be appreciated. I'm working on a...
View ArticleGenerating Normals/Metallic/etc textures at build time
@Alkher wrote: Hi I know, generating normals from a diffuse texture is bad as the diff. texture may not correspond to heights on a model, but this is only for a few models that don't have anything...
View ArticleMulti-player workflow approach?
@SoundGoddess wrote: I'm wanting to make some multi-player card games with my little card game engine. I know how to do client/server stuff so passing data around over the network isn't too confusing....
View ArticleUsing the mgcb.exe with mono on linux
@jmattheis wrote: I've currently trying to use the mgcb.exe on linux. with: mono /usr/lib/mono/xbuild/MonoGame/v3.0/Tools/MGCB.exe -rebuild -@:"Content.mgcb" -outputDir:"results/" -platform:DesktopGL...
View ArticleGetting no suitable method to override? But cant figure out why
@Kasper_Kasper wrote: Ive tried removing the parametres, AND the sceneManager, yet still i get this error, which baffles me as the method is empty outside the base.Update(). Anyone who can give me...
View ArticleShader Effect on Offscreen Render
@racerxdl wrote: Hi all, I started to test Shader Effects on DesktopGL for Texture Generation. And I'm having some problem. If I render just my "sprite" (actually a texture filled with CornflowerBlue...
View ArticleXamarin 6 and monogame template
@arcanewater wrote: So i saw there is already commit for upgrade templates for Xamarin, now i want to ask is there a way to somehow start project already with Monogame 3.5? Or should i wait for 3.6?...
View ArticleLinux Installer: Snaps or Flatpak
@cra0zy wrote: I will be doing an update of Linux installer for MG 3.7. Now the current way it's set up is that it uses a .run installer, and it requires a lot of stuff to be the latest version. I...
View ArticleAn unhandled exception of type 'System.TypeInitializationException' occurred...
@Kasper_Kasper wrote: Ive googled it and all the answers where all over the place, and none of them about the graphicsdevicemanager, which is apparently causing my error. Can someone point me in the...
View ArticleNo Sound when using SoundEffectInstance Play() on MonoGame 3.5
@kriswd40 wrote: I updated to MonoGame 3.5 and now none of my sounds work. There are no errors but calling the Play() method doesn't do anything. // I have a sound dictionary like so.... sounds = new...
View ArticlePliss link dowload monogame.mpack
@Faisol_Hamdani_Sofya wrote: no add-in manager for Xamarin studio v 6.0.I need monogame.mpack to Xamarin studio v 6.0 and very helpful at all ? Posts: 1 Participants: 1 Read full topic
View ArticleMonogame Extended Particle System sample?
@Let_Me wrote: Anyone have a simple particle system using monogame extended? The source code demo got a lot of issues and errors in my VS 2015. Ty Posts: 3 Participants: 2 Read full topic
View ArticleContent Pipeline Tool and Team Foundation
@Softfire wrote: I run my own Team Foundation server and use it to collaborate with my team. It's a great tool. One issue we've run into is with maintaining asset hierarchy for our projects.When empty...
View ArticleFizz Filler [Android / WP8]
@Syncadius wrote: Hi! I posted about Fizz Filler here a couple of years ago, but since Microsoft/Xamarin took the free approach I decided to get have another shot at the game! The game is quite...
View Articleerror to build fxaa3_11 on my sahder
@tchekjunior wrote: hi, I try to compile my fxaa shader but I get this output from the pipeline tool: FXAA.fx(100,2): error X4532: texlod not supported on this target #if SM4 #define PS_PROFILE...
View ArticleDo lambda expressions create garbage?
@Chuck_Esterbrook wrote: Does a C# lambda expression passed to a Func argument create garbage? ...on Windows desktop / .NET 4.5? Does the answer vary per platform? What's the current / best / easiest...
View ArticleLink : connect the colored dots
@Frederic wrote: Link is an original puzzle game available for Android and Windows Phone, and made with Monogame 3.5. Goal is to link colored dots together in moving some path elements depicted on...
View ArticleSolitaire - my first card game :-)
@monopalle wrote: A big "shout out" to forum user 'SoundGoddess', who inspired me to finally do that old card game that's been on hold since I started programming...-Do a search for her open...
View ArticleShould I install MonoGame or use Xamarin
@cjsimon wrote: Hello, I'm new to MonoGame and wanted to give it a try, but am confused about how to install it properly. Should I be using MonoGame through Xamarin or should I install MonoGame...
View ArticleDoes Monogame support 3D?
@TheNorseHorse wrote: Or do I need to write a 3D engine from scratch/use an old XNA engine? I'd like to make a 3D game with visuals acceptable for 2016, and i'd like to know how much 3d monogame...
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