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Threading on a Windows Store App?

@Alias wrote: Hello, I wish to use System.Threading on my monogame project. I have it working on Windows and Android, but on Windows Store apps i'm getting stuck in dependencies. Visual Studio Says:...

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I can't get into the Linux assets download page.

@selzero wrote: Hi Guys, I can't get into the link: http://teamcity.monogame.net/repository/download/MonoGame_PackageMacAndLinux/latest.lastSuccessful/Linux/monogame-sdk.run?guest=1 I waited a day in...

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VS 2017 + MonoGame Development branch Pipeline build error

@MagicFind wrote: I've tried reading online about this problem and it seems like it is a common one, but I think I need my hand held through the solution... I can't get the MonoGame Pipeline to build...

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Re-Using Model instances pointing to Models in List in turn causes error...

@marsim wrote: Hi all, I hope to be clear I load 10 Models in 10 different Model objects say: Model a;Model b;... a = Content.Load("a"); b = Content.Load("b"); ... Then I store these models into a...

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Apple Deprecating OpenGL... How Does This Affect MonoGame MacOS Ports?

@mikehaggar wrote: Title pretty much says it all. Should I plan on not having a MacOS version of my game? Posts: 4 Participants: 3 Read full topic

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Drawing tiles in 3D - Calculation position / location

@YTN wrote: Assuming I have a set of tiles I am drawing at some angle (e.g. 30 degrees, 45 degrees etc.). How can I determine the correct locations for each tile so that they form a checkerboard...

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16byte alignment needed?

@AlienScribble wrote: Was trying to find out if 16byte alignments are required for shaders to work right.ie: I did this: struct VS_Out{ float4 Position: POSITION0; float2 UV: TEXCOORD0; float3 Normal:...

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Shader doesn't store context?

@dmanning23 wrote: I've got a shader where I set the normal map using EffectParameterCollection: _effectsParams["NormalTexture"].SetValue(image.NormalMap); however when it renders the image, it always...

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New to Monogame. How to save in 3.6

@XF20XY wrote: I've converted my project from Unity over to Monogame for efficiency reasons. However, I've been having a lot of difficulties with saving. I'm not entirely sure if it's a 3.6 thing, but...

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Does MRT work on android&ios with MG 3.7?

@MadIcecream wrote: Sorry for the noob question, since I don't have proper mobile devices currently, I cannot test it by myself Posts: 1 Participants: 1 Read full topic

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2D HLSL Shader Screen Rotate Problem

@Michael_Jedd wrote: Hi there mates, I'm rather new to HLSL and monogame. I'm following this tutorial, but the result isn't quite what I expected and I'm struggling to figure out why. Game1.cs:...

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Game doesn't run in Debug mode with new Nvidia drivers

@Kimimaru wrote: I have an Alienware 15 R3 and am on Nvidia driver v391.25 with Windows 10 64-bit, the latest BIOS version, and MonoGame 3.7.0.1129 on a DesktopGL project. If I update to a newer...

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Using a DepthBuffer Written to a RenderTarget2D

@blurry wrote: I've been working on figuring out this problem for a couple weeks and I'm probably approaching it wrong. At any rate, I've written a shader (below) that draws everything in shades of...

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Repeating textures when using a texture atlas

@AJP wrote: When textures are all in their own Texture2Ds, drawing them repeating is simple. You just set the SamplerState to wrap and draw using a source rectangle bigger than the Texture2D's bounds....

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Project won't build on Mac OS after adding fontsprite through Pipeline.

@Will_Smith wrote: I am running MonoGame 3.6 on Mac OS 10.13.4. I can successfully add images through the Pipeline GUI and the app builds fine. However, after I add a spritefont through the GUI, I get...

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Generate tangent frames not working

@StainlessTobii wrote: I have tried using fbx converter to convert to various formats, including wavefront obj, and I always get the following error. import_bug.png1309x239 43.7 KB Has anyone come up...

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Easy way to scale screen?

@Joleeee wrote: I currently draw to a RenderTarget2D and then scale and draw that RenderTarget2D to my screen. This works out fine, but if my player walks 0.5 pixels and my screensize is 2x that i...

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Draw order of Texture2D vs DrawUserPrimitives

@MatX wrote: I'm trying to use Texture2D objects and VertexPositionColor objects with DrawUserPrimitives at the same time in my draw calls, but my issue is that no matter in which order I call these,...

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DevLog - 13 RONIN

@eraserheadstudio wrote: Hello everybody! My name is Jan Adolfsson and I'm writing my first real game - 13 RONIN. It's a pixel-art samurai sword fighting game in the same spirit as 8-bit classics such...

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Monogame Switch Libraries

@selzero wrote: Hi Guys, Where can I get the MonoGame Nintendo Switch libraries? They don't seem to be in Nuget? Posts: 1 Participants: 1 Read full topic

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