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Hardware Options (Cheap and small) to run mongame 2d project?

@mgerety wrote: All, I've written software for my skeeball machine in MonoGame and am currently running it on an old, crappy PC. It's big and sucks power....

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Windows UWP Ads

@Paul_Crawley wrote: I've been trying to get uwp ads working but am getting an exception when I call the show from outside of the game.xaml.cs file, heres the code public sealed partial class GamePage...

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Monogame Jam

@FreedeX_Official wrote: Hello everyone, I only found out now of the existence of monogame jam, but I don't know what is it... someone can tell me what is it? Posts: 2 Participants: 2 Read full topic

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IDrawable.Draw(GameTime gt) to Draw(GameTime gt, SpriteBatch sb)?

@J_Mor wrote: Hi, I've been poking around MonoGame over the summer, and recently came across the IGameComponent interface. I want to try implementing this, along with IUpdatable and IDrawable in my 2D...

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Vertex buffer and camera matrix problem

@CSharpCoder wrote: I'm currently optimizing drawing my tiled map, so instead of calling SpriteBatch.Draw for all of the tiles, I'm going to use a vertex and index buffer. As a test I just tried to...

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Why is XNA dead?

@FreedeX_Official wrote: Hello everyone, even today I do not know why Microsoft has decided to put out of production XNA, does anyone know? Posts: 2 Participants: 2 Read full topic

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Vertex Buffer is not any faster than SpriteBatch

@CSharpCoder wrote: In a 2D tile-based platformer I tried drawing all of my tiles using a vertex and index buffer with DrawIndexedPrimitives instead of a spritebatch because I heard it was MUCH...

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Does the order of the vertices/indices in a Vertex/IndexBuffer determine the...

@CSharpCoder wrote: In a 2D tile-based platformer I'm drawing all of my tiles using a vertex and index buffer with DrawIndexedPrimitives. I'm trying to make as few draw calls as possible, but some of...

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Monogame Extended Tiled Scaling

@AnimaGames wrote: I've read through the forum but can't find a dumbed down answer to how to scale up a Tiled map in MonoGame, my player sprites are being scaled up by 2 and I can't figure out how to...

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error building shader in linux

@HS_Dave wrote: I have a working game that I wrote on my windows machine and I've copied the project across to a linux box I built (running mint with monodevelop and monogame+deps etc) and was...

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Fastest way to programatically load a texture from a generated PNG file?

@Luna_Tuna wrote: I've tried the FileStream trick but the call that takes all day (8 - 15 seconds) is Texture2D.FromStream() I've tried others' loaders but they are all variations of this base method...

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Instancing for particle system

@Sebastian_Stehle wrote: Hi, i try to optimize my particle system. Just for fun. I use a single vertex buffer and index buffer for all emitters and try to optimize it with instancing. I have one...

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Monogame slow inside WPF

@bbbb0x wrote: Hey, I'm trying to render via Monogame inside multiple WPF controls (as preview what it's going to look like) and I have serve performance issues. I am rendering to renderTargets and...

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How to add a textbox

@bunnyboonet wrote: Hi all, I have a requirement to add text box to capture player name. Please help. Thanks Posts: 2 Participants: 2 Read full topic

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Anyone manage to use compute shader in monogame?

@11110 wrote: Anyone manage to use compute shader in monogame? Posts: 1 Participants: 1 Read full topic

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Copy sharpdx resource to monogame texture2d resource

@11110 wrote: Is there anyway to Copy sharpdx resource to monogame texture2d resource without modify or recompile monogame library? Posts: 1 Participants: 1 Read full topic

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AnimatedSprite issues

@AnimaGames wrote: Sorry if this is a dumb question but when I use an animated sprite and try to draw it with spriteBatch.Draw(animatedSprite); I get the error that it cannot convert an animated...

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NullReferenceException in GraphicsAdapter dll

@Lynette_Fernandes wrote: Hi,So I've inherited code and am inthe process of upgrading it to MonoGame and I get a runtime error: image.png1315x298 32.1 KB When I expand the error, I get this:...

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Textures being drawn as if immediate on multiple spritebatch calls.

@thera wrote: I'm basically trying to draw a bunch of stuff to a RenderTarget2D being outputting it to the screen. Take the following code for example: GraphicsDevice.Clear(Color.CornflowerBlue);...

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Moving old game from XNA to MonoGame

@3HMonkey wrote: Hello guys, well, I am very new to the community and started with monogame some weeks ago.Btw, by updating an old project from XNA to monogame there already came the first bug. I also...

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