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Ruminate Skin and Text

@Runzwitscissors wrote: I've recently started playing around with Ruminate for my UI(which has been moved to here: https://github.com/ClassicThunder/MonoGameGui, and archived here:...

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.NET Core 3 and .NET 5

@jnoyola wrote: It was announced at the Microsoft Build 2019 conference that .NET Core 3.0 will be released in September, and .NET 5 will be released in November 2020. I’m wondering if anyone knows...

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Tiled Renderer not installing from nuget

@keatsotic wrote: Hello, I've installed many of the monogame.extended frameworks through nuget but the tiled extension does not contain the tiled renderer, I've tried building from the source off...

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UWP Navigation with MonoGame page

@gregorijk wrote: Hi All! I'm trying to use MonoGame in UWP App where the graphics window is used only in one of the pages of the application. This means that the page may get loaded and unloaded...

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Desktop MonoGame Clarification

@chatham-abate wrote: Hello, I am planning to start a 2D game using MonoGame this summer. My main goal for the project is that it will be cross platform between Max, Linux, and Windows.I have looked...

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Upgraded to VS 2019 - Now the MonoGame Extension is Broken

@iwotastic wrote: So I opened up VS 2017 for Mac to do something with MonoGame and got prompted with the "do you want to update?" screen, thinking it wouldn't hurt anything, I clicked update and when...

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Trouble with Bitmap Font transparency, both with vanilla Monogame and...

@NitsuaKun wrote: So I recently decided to convert my XNA game over to Monogame. It was surprisingly easy, but the only problem I have is getting bitmap fonts to display correctly or work at all. My...

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Draw a 3D cube at bottom left / Camera perspective follows

@D_M wrote: Hi, I am not 100% on how to structure this question, so I will give it a go and accept the flames that follow. At present, I can easily draw a 3D cube at origin (0,0) with the camera...

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Cannot build Content.mgcb from command line due to errors with relative paths

@kgambill wrote: Building our Content.mgcb file works fine when executed from Visual Studio or from the Pipeline tool itself. I am currently trying to get things working via a build script so we can...

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Point lights and shadow mapping

@YTN wrote: I was cleaning up some of my lighting and shadow mapping code when I noticed that shadows are not being generated when using point lights. Specifically the reason seems to be generating...

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Question about Draw and DynamicVertexBuffer

@Patapits wrote: I just came accross some weird behavior in the game I'm currently working on, and I having a hard time pointing out what's wrong. I'll expose what I think might be the problem, please...

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MonoGame templates are missing in VS 2019 for Mac

@Fox9 wrote: How can I create a new MonoGame project in VS 2019 for Mac? I have installed MonoGame 3.7.1 for MacOS but the templates are missing in Visual Studio. Posts: 3 Participants: 3 Read full...

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Need help to optimize Draw cost

@Patapits wrote: This topic is a bit linked to the other one I created earlier. Currently, my 2D game scene is composed of several objects (around 500), each having it's own geometry (from 4 to 1000...

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Monogame with Nez black screen issue

@janfokke wrote: So, I just started out using Monogame with NEZ, but I get a black screen when I run my game I'm currently following this guide https://github.com/prime31/Nez/wiki/1.-Getting-Started...

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Export Monogame Crossplatform Project for Linux

@FrenchAssassinX wrote: Hey everyone, I've create a Monogame Crossplatform project because I want to run it on Linux OS. I've discover and try the Monokickstart but I don't understand how can I use it...

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how I can add sounds effect for every score(+2) the player get it. The player...

@yusig wrote: List floatingValueList; SpriteFont floatingValueFont; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; Window.Title = "Grab It ";...

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(SOLVED?) how do I resetting ScissorRectangle to the default value?

@Shadowblitz16 wrote: title says all namespace Quester.Classes { public static class Graphics { private static Game Game; private static GraphicsDeviceManager Device; private static SpriteBatch...

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There is no argument given that corresponds to the required formal parameter...

@Shadowblitz16 wrote: can someone explain to me why monogame won't compile and is spitting out this error? There is no argument given that corresponds to the required formal parameter 'game' of...

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question about using MonoGameGL project as library for console app

@Shadowblitz16 wrote: is it possible to build a engine in monogameGL and then include it as a reference to a .net framework console app? this is the project I want to use as a framework...

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Problem understanding animating sprites with different size

@Johnny_Svensson wrote: Hi I posted a question in gamedevstack regarding animation. I have a spritesheet with animations in it. For some reason my sprite is shifting position when drawing it without...

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