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IGF 2020 Judges!

@TheKelsam wrote: IGF 2020 Judges can get a free copy of Cymatically Muffed through the IGF 2020 judging system! Feel free to reach out if you have any questions or comments....

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2d Refraction Shader example for SpriteBatch.

@willmotil wrote: The other day i was helping a guy porting over a 2d refraction shader in a post and i thought it would be fun to see what else i could come up with. So i figured id post the shader i...

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Is it possible to get the texture pixel width height within the shader ?

@willmotil wrote: To say if i have a shader and i load in a texture to register t0. Texture2D Texture : register(t0); Surely the card knows the actual pixel size of the texture.So is it possible to...

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Should I implement menus and menu elements all myself?

@george7378 wrote: Hey everyone, I'm in the process of making a game and the aim is to target mobile devices (Android and IOS). I've developed for Android before, but I used pure Java with Android...

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Custom Pipeline UriFormatException

@Szyu wrote: Hello Community, I searched for two days for a solution on this problem. I have written a custom pipeline importer for some of my classes. I need an extra security layer while loading...

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Texture GetData strange results on desktop and android.

@Gronk wrote: Hello, I was trying modify a texture data on runtime to make some funny outlines, color changes and just generally messing about. The texture draws empty on android but works fine on...

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Question about shared code folders in different projects

@george7378 wrote: Hey everyone, I've got a quick question about using a folder layout for shared code across projects. Right now I have the following project layout: This is a platform-specific...

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Flipster 1 release at google store

@Flipster_World wrote: Hello Again Flipster 1 is release on google store in 146 country https://play.google.com/store/apps/details?id=com.flipster.game tanks for monogame to all Michael Hansen...

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Pipeline tool is not opening

@Missael_TZ wrote: I've installed monogame 3.7 (latest so far), and averything is fine on VS19 with Windows 10 and compiles correctly, but when I try to open the Pipeline tool it just doesn't, it...

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My Game - Network: The Puzzle 2

@11118 wrote: Hello! I present to you my game: Network: The Puzzle 2.This is an interesting puzzle game where you need to connect all computers to a central server. The game has several modes for...

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Not quite right Line drawn in a pixel shader function.

@willmotil wrote: Im going to post the code for the problem i have i suppose this is purely a math problem. I decided to make a line drawing algorithm purely on the shader in a function as part of a...

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Problems with Android after updating monogame

@tval wrote: I am having a problem with my Android project after updating Monogame to either 3.7.0 or the new 3.7.1 from my previous version of 3.6.0. After the update, the ClientSizeChanged event...

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Trouble Installing MonoGame on fresh Windows 10 install with VS 2017

@nbiefeld wrote: Have anyone received an error like this before? Everytime I restart the install, it fails on another zip file. Does anyone know what is going on here? I have installed this just two...

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Feature: ViewPort MonoGame in a UWP, WPF.Core, WinFoms.Core Control.

@ClaudioJLF wrote: Seria poble implementar, el ViewPort de MonoGame, dentro de un control UWP? Y de hacerlo, se podria lograr lo mismo para Apps de WPF.Core y WinForms.Core? Justamente la motivacion o...

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Sage support number

@sam_marco wrote: Sage Support helps you if you have any problem in brother accounting or business-related, then they give you a support number. You can consider instant solutions from any time and...

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This MGFX effect was built for a different platform!

@george7378 wrote: Hey everyone, I'm having a problem with a multi-platform MG project. The project is mostly common code, which is stored in a shared project referenced by both a Windows MG project...

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Hello Ladies and Gentlemen - Awful News For You All

@MrValentine wrote: The bad news, I am back, the good news, err, I am back!? So, after a much demanded hiatus, I finally got new eyes and can finally get back to coding once more and actually get...

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Perilune - a procedural lunar landing simulation

@george7378 wrote: Hey everyone! Thought I'd share a little project I've been working on for the last month. Perilune is a simulation where you control a spacecraft in a descent to the surface of the...

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Cannot delete items in Content Pipeline

@tval wrote: I cannot delete items in the content pipeline anymore. Is this a bug or a new feature (because I also do not see 'Delete' option in the context menu)? I only see 'Exclude from Project' in...

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Resolution Matching

@CameronFarrar wrote: Basically, on one computer, I have a resolution of 1600x900 while on another i have a resolution of 1920x1080. How do i get the content to be in the same place no matter the...

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