IGF 2020 Judges!
@TheKelsam wrote: IGF 2020 Judges can get a free copy of Cymatically Muffed through the IGF 2020 judging system! Feel free to reach out if you have any questions or comments....
View Article2d Refraction Shader example for SpriteBatch.
@willmotil wrote: The other day i was helping a guy porting over a 2d refraction shader in a post and i thought it would be fun to see what else i could come up with. So i figured id post the shader i...
View ArticleIs it possible to get the texture pixel width height within the shader ?
@willmotil wrote: To say if i have a shader and i load in a texture to register t0. Texture2D Texture : register(t0); Surely the card knows the actual pixel size of the texture.So is it possible to...
View ArticleShould I implement menus and menu elements all myself?
@george7378 wrote: Hey everyone, I'm in the process of making a game and the aim is to target mobile devices (Android and IOS). I've developed for Android before, but I used pure Java with Android...
View ArticleCustom Pipeline UriFormatException
@Szyu wrote: Hello Community, I searched for two days for a solution on this problem. I have written a custom pipeline importer for some of my classes. I need an extra security layer while loading...
View ArticleTexture GetData strange results on desktop and android.
@Gronk wrote: Hello, I was trying modify a texture data on runtime to make some funny outlines, color changes and just generally messing about. The texture draws empty on android but works fine on...
View ArticleQuestion about shared code folders in different projects
@george7378 wrote: Hey everyone, I've got a quick question about using a folder layout for shared code across projects. Right now I have the following project layout: This is a platform-specific...
View ArticleFlipster 1 release at google store
@Flipster_World wrote: Hello Again Flipster 1 is release on google store in 146 country https://play.google.com/store/apps/details?id=com.flipster.game tanks for monogame to all Michael Hansen...
View ArticlePipeline tool is not opening
@Missael_TZ wrote: I've installed monogame 3.7 (latest so far), and averything is fine on VS19 with Windows 10 and compiles correctly, but when I try to open the Pipeline tool it just doesn't, it...
View ArticleMy Game - Network: The Puzzle 2
@11118 wrote: Hello! I present to you my game: Network: The Puzzle 2.This is an interesting puzzle game where you need to connect all computers to a central server. The game has several modes for...
View ArticleNot quite right Line drawn in a pixel shader function.
@willmotil wrote: Im going to post the code for the problem i have i suppose this is purely a math problem. I decided to make a line drawing algorithm purely on the shader in a function as part of a...
View ArticleProblems with Android after updating monogame
@tval wrote: I am having a problem with my Android project after updating Monogame to either 3.7.0 or the new 3.7.1 from my previous version of 3.6.0. After the update, the ClientSizeChanged event...
View ArticleTrouble Installing MonoGame on fresh Windows 10 install with VS 2017
@nbiefeld wrote: Have anyone received an error like this before? Everytime I restart the install, it fails on another zip file. Does anyone know what is going on here? I have installed this just two...
View ArticleFeature: ViewPort MonoGame in a UWP, WPF.Core, WinFoms.Core Control.
@ClaudioJLF wrote: Seria poble implementar, el ViewPort de MonoGame, dentro de un control UWP? Y de hacerlo, se podria lograr lo mismo para Apps de WPF.Core y WinForms.Core? Justamente la motivacion o...
View ArticleSage support number
@sam_marco wrote: Sage Support helps you if you have any problem in brother accounting or business-related, then they give you a support number. You can consider instant solutions from any time and...
View ArticleThis MGFX effect was built for a different platform!
@george7378 wrote: Hey everyone, I'm having a problem with a multi-platform MG project. The project is mostly common code, which is stored in a shared project referenced by both a Windows MG project...
View ArticleHello Ladies and Gentlemen - Awful News For You All
@MrValentine wrote: The bad news, I am back, the good news, err, I am back!? So, after a much demanded hiatus, I finally got new eyes and can finally get back to coding once more and actually get...
View ArticlePerilune - a procedural lunar landing simulation
@george7378 wrote: Hey everyone! Thought I'd share a little project I've been working on for the last month. Perilune is a simulation where you control a spacecraft in a descent to the surface of the...
View ArticleCannot delete items in Content Pipeline
@tval wrote: I cannot delete items in the content pipeline anymore. Is this a bug or a new feature (because I also do not see 'Delete' option in the context menu)? I only see 'Exclude from Project' in...
View ArticleResolution Matching
@CameronFarrar wrote: Basically, on one computer, I have a resolution of 1600x900 while on another i have a resolution of 1920x1080. How do i get the content to be in the same place no matter the...
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