issue with Directional Light
@11110 wrote: is anyone experienced this issue before? float3 _frustumCorners[4];DirVS_Out DirLight_VS(VS_In i){ DirVS_Out o = (DirVS_Out) 0; o.position = i.position; o.uv.xy = i.uv.xy; o.frustumRay =...
View ArticleSMAA integration in MonoGame
@Marks wrote: Someone has experience in integrating SMAA's passes into MonoGame render? I want to integrate it and test the effect, but I appreciate some experienced words Posts: 1 Participants: 1...
View ArticleWin32 Exception error?
@Matt247 wrote: For some reason my code: Capture2.PNG826x518 8.71 KB is outputting this error: and is highlighting the coords list. It causes the game to crash after 20 seconds or so. Does anyone know...
View ArticleRunning game on mac
@Mattlekim wrote: Hi, iv been searching the forums looking for an answer to this and have found some useful information. However I don't have a Mac to test on, but have a friend who is willing to...
View ArticleThe Engine of Cymatically Muffed
@TheKelsam wrote: We wrote an article about some of the features of Muffed's custom game engine that we think make it stand out, and it's been featured on Indie DB and Mod DB...
View ArticleHow to modify ContentManager.Load()?
@vertiria wrote: Hi, folk. I'm working on ContentManager to make it able load content form zip file. Everything went nice except the method Load() since I got an error that the file cannot be found. I...
View Article[SOLVED] Not Rendering Tiles Across Left Side of Screen
@Nerdy_Elf wrote: EDIT: Solved almost immediately. It was a special int class I was using so that I could enforce deterministic timesteps, and converting was happening through a ushort, which...
View Article[Solved] Jittery, Choppy Frame Movement for 2D game
@Nerdy_Elf wrote: This isn't a question, I just found it quite difficult to locate my particular issue online, so it's here for google. I'm building a platformer, and even though my render loop was...
View Article2D custom quad drawing: SpriteEffect vs BasicEffect
@Jelle wrote: Hi My project consists of an endless world of tiles, divided into chunks.I'm drawing my tile chunks using custom quads because it's faster than calling spritebatch.draw thousands of...
View ArticleGamePad Trigger/Bumper swapped
@Rei wrote: Sorry, couldn't find any relevant search results for this, so figured I'd ask real quick. I suspect this is a hardware-level issue, but just in case... So while playing around with...
View Articlespritebatch draw texture with effect?
@11110 wrote: how to draw spritebatch texture with custom effect? Posts: 4 Participants: 3 Read full topic
View ArticleShould I dispose of all manually created resources?
@george7378 wrote: Hey everyone, I've got a quick question about what I should/should not be disposing of in MonoGame. I know that everything I load using the ContentManager will do its own thing, but...
View ArticleTiled map objects not rendering/placed in correct position
@Matthew_Yates wrote: First, forgive me if my question/explanation is poor - this is my first post, and I will do everything I can to clarify my issue per requests. I'm currently having an issue when...
View ArticleConkestator - An Android turn-based strategy game
@Thomas1 wrote: After several months, I finally made my first public game! It is call "Conkestator", I made it of course with MonoGame in C#, and it features : • Unique turn-based strategy,• Pixel art...
View ArticleFlag Shader?
@bwoogie wrote: I looking for either an existing shader, or a little help writing one... I would like to make a 2D flag wave effect. I've never written a shader before but after a few hours reading...
View ArticleShader that works in XNA 4.0 is broken in MonoGame
@nbiefeld wrote: There was an old XNA sample from Microsoft that discussed Sprite Effects. There is a displacement effect that I used in the past with XNA and it’s failing in MonoGame. I found a...
View ArticleOculus Quest
@Charles_Humphrey wrote: Hi, So, I have got myself an Oculus Quest, and have been able to side load it with my Unity projects, but it would be nice to be able to use and run my MonoGame Engine and...
View ArticleSprite Factory - an open source sprite animation editor
@craftworkgames wrote: Sprite Factory An open source sprite sheet animation editor. sprite-factory-screenshot.gif1122x668 What does it do? I made Sprite Factory to solve a very specific problem....
View ArticleMy ENGINE and a new 2d game called Flipster
@Flipster_World wrote: hello just wanted to show off my work with monogame fist the 2d game wicth is soon on the android marketplace and my engine in monogame running on apple device hope someday the...
View ArticleMigrating to Visual Studio 2019 & Android 10
@bedroomlab wrote: I'm trying to build for the Android 10 API 29. Seems this SDK is only available in Visual Studio 2019. I have it installed. I copied the templates across...
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