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GPU Buffer more than one Texture at the Time

@PodeCaradox wrote: Hey Guys, i saw the idea from nkast to use more than one Texture on the GPU: http://community.monogame.net/t/dictionary-and-texture2d-instances-as-a-key/8647/17I implemented all of...

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3dbuzz shuts down and made its XNA videos free now.

@Silvernite12 wrote: I would imagine the XNA videos are still relevant to Monogame. https://www.3dbuzz.com/ Posts: 2 Participants: 2 Read full topic

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I need a good link or info on DepthClipEnable

@willmotil wrote: Im having a problem in relation to DepthClipEnable and how it relates to the depth buffer particularly the Z and W values coming out of the vertex shader in the Position output. Edit...

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MonoGame Pipeline build failures.

@RossXVII wrote: I'm using Monogame 3.7.1 with VS 2019 for a class. I'm following the tutorial at this address: http://rbwhitaker.wikidot.com/monogame-spritebatch-basics but I can't get the Pipeline...

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Need a way to load in a Maze

@Connor_Hindle wrote: So i am trying to create a clone of Pacman for part of a college project however i am currently stuck for efficient ways to load a maze in. So far i have created an Object called...

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The Taiyou Game Engine

@Parallex_Software wrote: Hello Guys, i am creating a Game Engine with Monogame, but is not a Game Engine that you pick up the source code of it and modify, it was a Real Game Engine, with Events,...

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Is this possible on the vertex shader.

@willmotil wrote: Is it possible to index between vertices on the vertex shader in order to dynamically offset the output position, it doesn't seem to be doable. What shader stage would this be...

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XNAssets - Assets Management Library That Loads Raw Assets

@rds1983 wrote: https://github.com/rds1983/XNAssets Posts: 3 Participants: 2 Read full topic

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MediaPlayer not working on a tablet. E/MediaPlayerNative: error (1, -2147483648)

@LEM wrote: I have used MediaPlayer to play music for my game on multiple phones, even some very old ones, and they all work fine. Today I got a new tablet running Android 9, and I tried my game...

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DesktopGL project in Windows 10 unable to detect more than 4 XBox controllers

@DCZorcher wrote: I am currently designing a cross-platform demo designed to work with eight controllers. I'm running into an issue where more than four Xbox controllers of any combination belonging...

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How to integrate my shopping cart into google.

@Willman wrote: I wrote a shopping cart so that app users can purchase items from my app. How do I integrate my shopping cart with Android, Apple(Itunes) stores even the windows store? The shopping...

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Window.ClientBounds returning wrong resolution on Android

@pooman69 wrote: I am setting the PreferredBackBuffer to Window.ClientBounds in the Initialization step then applying the changes to the GraphicsDeviceManager. However when I draw a texture on screen...

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Creating multiple windows?

@Revolt64 wrote: Hello there. I'm writing an Emulator using Monogame for window creation, input and other things. I've done this before.However, this time I'd like to use one window for my emulator's...

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Want to make MonoGame a View

@OpenPachinko wrote: Do you know how to treat MonoGame as part of a window in Xamarin.Mac or DesktopGL? I want half of the screen to be a text editor and the other half to be a MonoGame View. Posts: 1...

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Is it possible to add Windows.Gaming.Input for handling game controller input...

@DCZorcher wrote: As the topic title states, I'd like to use the Windows.Gaming.Input methods to bring in controller support for eight Xbox 360 or Xbox One controllers in any combination. I'm able to...

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Using C# 8 features with MonoGame?

@mcmillen wrote: I've currently got a game (working in UWP, OpenGL, & Android) that I started with the templates from the MonoGame 3.7.1 official build, originally using Visual Studio 2017, &...

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Issue with drawing vertex

@S_B wrote: Hi, I'm having some trouble renedering simples shapes with Monogame.Im on Windows 10 and im using the monogame directX template. I have a basic code that is supposed to draw just a...

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Monogame with Visual Studio 2017 on MacOS ?

@MonsieurBouboule wrote: Hy there. I'm new to monogame, and I understood that we have to use the 2017 version of Visual Studio to make it work. The only problem, is that I don't see any working link...

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Drawing Big Tiled Map with Textured Quads

@Superschnizel wrote: Hello Everybody, I am Working on a 2D Game wich is using a Tile Based Map, The Ground is static, so it only needs to be set once.My tiles are 32x32 Textures wich are stored in a...

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How can I add new content to my game?

@Hobbit7 wrote: I want that a player can download new level files(.txt) from an url and save them on his Android/iOS mobile phone or tablet. After that, the new files should get loaded in the game.How...

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