GPU Buffer more than one Texture at the Time
@PodeCaradox wrote: Hey Guys, i saw the idea from nkast to use more than one Texture on the GPU: http://community.monogame.net/t/dictionary-and-texture2d-instances-as-a-key/8647/17I implemented all of...
View Article3dbuzz shuts down and made its XNA videos free now.
@Silvernite12 wrote: I would imagine the XNA videos are still relevant to Monogame. https://www.3dbuzz.com/ Posts: 2 Participants: 2 Read full topic
View ArticleI need a good link or info on DepthClipEnable
@willmotil wrote: Im having a problem in relation to DepthClipEnable and how it relates to the depth buffer particularly the Z and W values coming out of the vertex shader in the Position output. Edit...
View ArticleMonoGame Pipeline build failures.
@RossXVII wrote: I'm using Monogame 3.7.1 with VS 2019 for a class. I'm following the tutorial at this address: http://rbwhitaker.wikidot.com/monogame-spritebatch-basics but I can't get the Pipeline...
View ArticleNeed a way to load in a Maze
@Connor_Hindle wrote: So i am trying to create a clone of Pacman for part of a college project however i am currently stuck for efficient ways to load a maze in. So far i have created an Object called...
View ArticleThe Taiyou Game Engine
@Parallex_Software wrote: Hello Guys, i am creating a Game Engine with Monogame, but is not a Game Engine that you pick up the source code of it and modify, it was a Real Game Engine, with Events,...
View ArticleIs this possible on the vertex shader.
@willmotil wrote: Is it possible to index between vertices on the vertex shader in order to dynamically offset the output position, it doesn't seem to be doable. What shader stage would this be...
View ArticleXNAssets - Assets Management Library That Loads Raw Assets
@rds1983 wrote: https://github.com/rds1983/XNAssets Posts: 3 Participants: 2 Read full topic
View ArticleMediaPlayer not working on a tablet. E/MediaPlayerNative: error (1, -2147483648)
@LEM wrote: I have used MediaPlayer to play music for my game on multiple phones, even some very old ones, and they all work fine. Today I got a new tablet running Android 9, and I tried my game...
View ArticleDesktopGL project in Windows 10 unable to detect more than 4 XBox controllers
@DCZorcher wrote: I am currently designing a cross-platform demo designed to work with eight controllers. I'm running into an issue where more than four Xbox controllers of any combination belonging...
View ArticleHow to integrate my shopping cart into google.
@Willman wrote: I wrote a shopping cart so that app users can purchase items from my app. How do I integrate my shopping cart with Android, Apple(Itunes) stores even the windows store? The shopping...
View ArticleWindow.ClientBounds returning wrong resolution on Android
@pooman69 wrote: I am setting the PreferredBackBuffer to Window.ClientBounds in the Initialization step then applying the changes to the GraphicsDeviceManager. However when I draw a texture on screen...
View ArticleCreating multiple windows?
@Revolt64 wrote: Hello there. I'm writing an Emulator using Monogame for window creation, input and other things. I've done this before.However, this time I'd like to use one window for my emulator's...
View ArticleWant to make MonoGame a View
@OpenPachinko wrote: Do you know how to treat MonoGame as part of a window in Xamarin.Mac or DesktopGL? I want half of the screen to be a text editor and the other half to be a MonoGame View. Posts: 1...
View ArticleIs it possible to add Windows.Gaming.Input for handling game controller input...
@DCZorcher wrote: As the topic title states, I'd like to use the Windows.Gaming.Input methods to bring in controller support for eight Xbox 360 or Xbox One controllers in any combination. I'm able to...
View ArticleUsing C# 8 features with MonoGame?
@mcmillen wrote: I've currently got a game (working in UWP, OpenGL, & Android) that I started with the templates from the MonoGame 3.7.1 official build, originally using Visual Studio 2017, &...
View ArticleIssue with drawing vertex
@S_B wrote: Hi, I'm having some trouble renedering simples shapes with Monogame.Im on Windows 10 and im using the monogame directX template. I have a basic code that is supposed to draw just a...
View ArticleMonogame with Visual Studio 2017 on MacOS ?
@MonsieurBouboule wrote: Hy there. I'm new to monogame, and I understood that we have to use the 2017 version of Visual Studio to make it work. The only problem, is that I don't see any working link...
View ArticleDrawing Big Tiled Map with Textured Quads
@Superschnizel wrote: Hello Everybody, I am Working on a 2D Game wich is using a Tile Based Map, The Ground is static, so it only needs to be set once.My tiles are 32x32 Textures wich are stored in a...
View ArticleHow can I add new content to my game?
@Hobbit7 wrote: I want that a player can download new level files(.txt) from an url and save them on his Android/iOS mobile phone or tablet. After that, the new files should get loaded in the game.How...
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