Monogame Content Pipeline Tool can't build XML files
@Alan_Wills wrote: I'm having a problem building some XML files for a game using Monogame v3.5 content pipeline tool. I have two projects specifically for data - one for generic data classes and ones...
View ArticleWhat's a good book to start programming with MonoGame?
@shader301202 wrote: Hello. I recently started learning C#. I want to make games with MonoGame. Can someone recommend me a good book (or course on udemy) to start programming with MonoGame for...
View Articledotnet core and portability
@Matt_Westerburg wrote: So I'd like to build my game using the Project.json and dotnet. I'm getting back into C# having been out for awhile. Is it possible to target .net Core using nuget and...
View ArticleAssembly Referencing across platforms
@henry_lisowski wrote: So I've got an issue that's probably more .NET related than MonoGame itself, but I figured I'd ask it here anyway.So I have my own engine I've been working on for a while in...
View ArticleAndroid weird alpha on textures
@Olander wrote: Hi guys!I've created a game using MonoGame and have come across a weird issue. Somehow when I add .png files to the Content folder and load them and the alpha channel gets distorted,...
View Articleasset loader per level code
@lozzajp wrote: Hey all, Repo here I have roughed up a system that allows you to load assets per "level". It could do with loads of improvement but I was hoping to get some feedback if I am heading in...
View Article3D Engine architecture
@Alkher wrote: Hi !I'm working on my 3D engine, dedicated to a space game, and as I have lots of lightsources, I opted for a deferred way to display them.My question concerns distant lights, ie: when...
View ArticleVisual Studio project in Monodevelop
@Marks wrote: Hello, When I'm trying to import a project created from VS in Window to Monodevelop in Linux,I can compile, build, run, OK.but I can't debug in Monodevelop for some reason.When I try...
View ArticleHow to make lightsources (torch, fire, campfire etc) in dark area? (2D pixel...
@Vusroda wrote: Hi, I made a topic on MonoGame's subreddit but I figured that not everyone reads that. First of all, I'm not native english speaker so bear with me. Please don't just read the title...
View ArticleHow to make Outline/Glow on sprites? (2D pixel game)
@Vusroda wrote: Hi, I made a post about lightsources but here's another thing I'd like to have in my game. So I'm pretty sure everyone has atleast heard of Castlevania SotN.In the game, main character...
View ArticleMy games background is printed behind my form when i swap scene even though i...
@Kasper_Kasper wrote: Hello guys! Hope someone can help point to my error because it makes no sense to me. So the problem: Im swapping between my monogame and a form( i need the form for text inputs...
View ArticleMonogame And SQLite.net ClickOnce publish Issues.
@Isaac_Dee wrote: I just graduated from school with a BS in CS and I want to use one of my projects I made in class for portfolio. It is a trivia maze where I recreated Link from the NES Legend of...
View Article[UWP] Can not get touch under statusbar
@Olander wrote: I can't get touch location with my physical Windows Phone in the area which normally would be occupied by the StatusBar, I have set Game.IsFullscreen to true. I even tried to hide the...
View ArticlePlease someone tell me wtf im getting a nullreference here all of a sudden...
@Kasper_Kasper wrote: So i just came back to this project after take a break from it for a while, i might have moved my folders around when i cleaned up my computer, could this mess up some connection...
View ArticleIssues with winforms. Alternatives?
@firearrow5235 wrote: I tried implementing this old tutorial but I keep getting an error from GLControl stating that the current platform (Windows 10) isn't supported. I'm trying to build a map...
View ArticleXmlImporter only allows one list item?
@marlfox wrote: Hi all. I'm having a very strange issue with the XML importer. I have two very simple classes: namespace CustomDataTypes { public class SpriteSheetData { public Dictionary<string,...
View ArticleXamarin Studio 6 and MonoGame 3.5
@shniqq wrote: Hey there!So, since Xamarin Studio always wants to upgrade to the newest Version, I want to ask, if MonoGame 3.5 is compatible with Xamarin Studio 6.0.2.73?I've looked around here and...
View Article[Critical error] UWP Initializes several times results in crash
@Olander wrote: I developed a game for several platforms with MonoGame. With the universal windows project I ran into a huge issue. The application gets initialized several times! I did not recognize...
View Articleawesome-monogame
@AloisDeniel wrote: Hello everybody, After searching throughout the community forums to find out interesting stuff, I started a new awesome list that contains a selection of Monogame libraries and...
View ArticleHow to Build a SpriteFont on Ubuntu
@Cryru wrote: I'm trying to build a DesktopGL project on Linux but whenever the pipeline tries to build my SpriteFonts I get a "Index out of Range Error" so I figured, maybe the Linux format is...
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