[SOLVED] leaving footprints and wheel-tracks
@monopalle wrote: I'm looking for a way to draw to a transparent canvas dynamically.... And then super-impose that canvas onto my scene. I would be drawing skid-marks, footsteps, wheel-tracks, etc. I...
View ArticleHow to debug a custom ContentTypeWriter
@Eendhoorn wrote: I've been trying to work on a custom content processor for the content pipeline, but I'm not quite sure how to debug this. I've looked at other topics but they weren't really of much...
View ArticleShader isnt working as expected
@Duengon_Gainers wrote: Hey there ! Im trying to make a neon shooter. So i googled a bit and found this tutorial site :...
View Article32bit DDS cubemap to TextureCube?
@11110 wrote: Is anyone know how to load 32bit per channel DDS cubemap and turn it into TextureCube? Posts: 8 Participants: 3 Read full topic
View ArticleRenderTarget2D and Backbuffer render depth differently? CullMode being ignored!
@Locke wrote: My question has changed a bit since starting -- deleting my old topic and trying to add a new one. I've been trying to render a scene -- and it looks differently in the Backbuffer...
View ArticleTexture2D.Sample issue
@11110 wrote: I got a issue on draw texture on model. When i use Tex2D function it give me the correct output, but when i use Texture2D.Sample it go wrong. seem like the texture coordinate when offset...
View ArticleControls/Screen handler implementation interest?
@Mason11987 wrote: I know my game ideas always tend to be data heavy which is why it was difficult to work with monogame not having listboxes and scrollbars, and stuff like that. So using some...
View ArticleUsing native PRX
@Mike_Panin wrote: Hi.Is it possible to use C++ native library(prx) with DllImport attribute on mono/monogame for PS4? Posts: 1 Participants: 1 Read full topic
View ArticleMonoGame CrossPlatform Project and Steam SDK?
@Dandor wrote: Hello guys I have been using MonoGame since spring, and our little team has been greenlit on Steam. I don't want promote it or anything, it's not finished yet and will probably cost...
View ArticleQuestion about "Voxel Cone Tracing"
@11110 wrote: hi, it's possible to implement Voxel Cone Tracing in monogame ? leifnode.com Voxel Cone Traced Global IlluminationLeif Node | Leif Node I've been looking at voxel cone traced global...
View ArticlePossible Texture dispose bug
@Toemsel92 wrote: Today I had to debug my application for some hours. Somehow it managed to create a stackoverflow. Finally I was able to track the problem down. Load a texture 2D Draw the texture 2D...
View Article[SOLVED] How to INVOKE a method in the main thread?
@vcRobe wrote: Hi there, I've created a separated thread to load the content (textures, songs, etc) and it works well but now I need to set some text in the clipboard using the following statement...
View Articlefile still exists in project file after removing. why?
@danialabdl wrote: When i add a file to content and copy the file into project and after that remove the file from content , it still exists in project. Why it is like so? Does it have certain cause ?...
View ArticleGuidance Sought for DX12 with MonoGame
@Walt_Niehoff wrote: I've started reading Frank Luna's new book, 3D Game Programming with DirectX 12, and I encountered this interesting statement in the Introduction: "Although Direct3D 12 is usually...
View ArticleDual monitors gives "Failed to create graphics device!" exception
@monogany wrote: I am trying to debug a fullscreen problem so I set up my laptop to use an extra monitor in extended desktop mode. But now the game won't run, it gives a...
View Articlemonogame allow cbuffer for shader?
@11110 wrote: is monogame allow cbuffer for shader? if possible how do use it? Posts: 1 Participants: 1 Read full topic
View Article[SOLVED] Mark a reply as the accepted answer
@vcRobe wrote: Hi, I think there must be a way to mark a reply as the accepted answer and in the list of posts there must be an indicator showing whether the post has been answered or not. Posts: 3...
View ArticleCan't get my shots to render
@Spaceweed wrote: Hello, I'm building a space game where i have a spaceship moving around so far, but i can't really figure out why my Weapon/shooting class wont work. I have tried finding a solution...
View ArticleLooking for SSAO guidance
@wmccullough wrote: Hello! I am fairly new to shaders, but I've been making progress. I have a simple set of shaders that I'm trying to implement, but I'm having a very weird outcome. My process is...
View ArticleString asset name problem - help
@Shadow_23 wrote: So i'm learning to do 2D games with a book and i have some problem here public class TexturedPrimitive { protected Texture2D mImage; protected Vector2 mPosition; protected Vector2...
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