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Multiple Game views on iOS

@AloisDeniel wrote: Hi, I am curently searching for a way to embed the Game view into a classic iOS UIKit interface, and to be able to recreate that view and reinitialize it with another Game each...

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MG develop build 914 and upper

@Alkher wrote: Hi !Since the build 914 and upper, I noticed that when I need to change a string in my contentprocessor (ex: assign a texture, so i enter its name), it make the app fails as soon I...

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Memory leak

@Toemsel92 wrote: Between different scenes I dispose all the content (Textures, Input, Camera,...). But I experienced that the amount of used memory increases after every scene switch. So I tried to...

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Stuck on splash screen on Android

@Tim_Smith wrote: Hi, I've installed VS2015 with Xamarin and MonoGame 3.5 for VS2015.I've used the built-in templates to create an Android project (the one that just makes the background light...

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Weird sound issues for some users

@monogany wrote: Since migrating to MonoGame from XNA, there has been a few reports by users of noise instead of sound effects, or very loud sound effects. We haven't encountered it ourselves. The...

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Efficient way to draw Particles in a 2D game.

@Slotpunch1984 wrote: Hello there, i am currently working on a 2D RTS game. I have wrote a 2d Particle Engine for this game and the Effects like Flamethrower looks really nice. A Flamethrower just...

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MediaPlayer Object reference not set to an instance of an object

@Toemsel92 wrote: It does not matter which Property or method I access of the MediaPlayer class in the mono framework I receive Exception thrown: 'System.NullReferenceException' in...

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Deferred Engine Playground

@kosmonautgames wrote: Hi guys, I reworked my deferred engine playground basically from scratch. It started out as a real fast way to make some models appear on screen, but now it has a bit more...

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Craft Empire Steam Greelight

@Mattlekim wrote: Hi everyone Iv finally Stop correcting "submited" my game to Steam Greenlight. If you like it I sure would appreciate your vote.link here Thanks Matt Posts: 4 Participants: 2 Read...

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Audio design suitable for multiple intsances

@monopalle wrote: Hey guys, I have used audio with mono game before. When I have instances of many units playing the same sound, its like the sound waves overlap, and the volume jumps up... To...

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Online documentation OpenGL API section unordered

@vcRobe wrote: Hi there, In the online documentation the OpenGL API section category must be ordered alphabetically. Can I order it? If yes How? Pasted image386x560 47.5 KB Posts: 1 Participants: 1...

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Anyone Succesfully Built DigitalRune Engine on MonoGame ?

@JulesVerny wrote: So the DigitalRune team have open sourced all their great endeavours and samples to work with MonoGame (Physics, Terrains and Rigs) The YouTube videos makes this look trolley...

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Video player get texture returns null

@Gordox wrote: When i try to play a video in monogames I get a null error message when i use Texture2D frameTex = videoPlayer.getTexture(); on PC. "An unhandled exception of type...

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MonoGame Shaders Part I: Ambient + Point Lights

@wmccullough wrote: Hello! Over the past several weeks, the community has been helping me to get shaders integrated with my project. In the spirit of trying to produce as much or more than I consume,...

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Pipeline Errors - missing .so files

@Mirco wrote: I use Ubuntu 14.04 LTS and I compiled the source from github (Latest commit ed6e748 10 hours ago, if that helps) and when I start the Pipeline.exe and try to compile a .png it says...

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Can't Install Visual Studio 2010 Templates for C#

@PJSim wrote: I tried to install MonoGame with Visual Studio 2010, but when I got to the installer, the option to install the VS 2010 Templates was greyed out. Here are some details on what exactly...

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HDR reflection

@11110 wrote: something wrong with my hdr reflection cubemap on model? can anyone help me. Pasted image875x574 469 KB Posts: 4 Participants: 3 Read full topic

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About Scene management and Renderer

@Alkher wrote: Hi ! I'm back with another of my anoying questions, not so trivial after what I've read on the Internet. To cull objects, I currently use a simple Octree (maybe another thing if needed,...

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Loading pre-built MonoGame into ProtoBuild

@alweul wrote: So I have developed a game with Monogame with visual studio and have been able to build it for windows no problem. But after downloading and running Protobuild it seems like I have to...

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Recommendations for shading billboard sprites?

@wmccullough wrote: Hello! I'm currently implementing simple billboard sprites just to create a cheap effect for things like grass, moss, and probably particle effects. Right now, I am using...

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