Multiple Game views on iOS
@AloisDeniel wrote: Hi, I am curently searching for a way to embed the Game view into a classic iOS UIKit interface, and to be able to recreate that view and reinitialize it with another Game each...
View ArticleMG develop build 914 and upper
@Alkher wrote: Hi !Since the build 914 and upper, I noticed that when I need to change a string in my contentprocessor (ex: assign a texture, so i enter its name), it make the app fails as soon I...
View ArticleMemory leak
@Toemsel92 wrote: Between different scenes I dispose all the content (Textures, Input, Camera,...). But I experienced that the amount of used memory increases after every scene switch. So I tried to...
View ArticleStuck on splash screen on Android
@Tim_Smith wrote: Hi, I've installed VS2015 with Xamarin and MonoGame 3.5 for VS2015.I've used the built-in templates to create an Android project (the one that just makes the background light...
View ArticleWeird sound issues for some users
@monogany wrote: Since migrating to MonoGame from XNA, there has been a few reports by users of noise instead of sound effects, or very loud sound effects. We haven't encountered it ourselves. The...
View ArticleEfficient way to draw Particles in a 2D game.
@Slotpunch1984 wrote: Hello there, i am currently working on a 2D RTS game. I have wrote a 2d Particle Engine for this game and the Effects like Flamethrower looks really nice. A Flamethrower just...
View ArticleMediaPlayer Object reference not set to an instance of an object
@Toemsel92 wrote: It does not matter which Property or method I access of the MediaPlayer class in the mono framework I receive Exception thrown: 'System.NullReferenceException' in...
View ArticleDeferred Engine Playground
@kosmonautgames wrote: Hi guys, I reworked my deferred engine playground basically from scratch. It started out as a real fast way to make some models appear on screen, but now it has a bit more...
View ArticleCraft Empire Steam Greelight
@Mattlekim wrote: Hi everyone Iv finally Stop correcting "submited" my game to Steam Greenlight. If you like it I sure would appreciate your vote.link here Thanks Matt Posts: 4 Participants: 2 Read...
View ArticleAudio design suitable for multiple intsances
@monopalle wrote: Hey guys, I have used audio with mono game before. When I have instances of many units playing the same sound, its like the sound waves overlap, and the volume jumps up... To...
View ArticleOnline documentation OpenGL API section unordered
@vcRobe wrote: Hi there, In the online documentation the OpenGL API section category must be ordered alphabetically. Can I order it? If yes How? Pasted image386x560 47.5 KB Posts: 1 Participants: 1...
View ArticleAnyone Succesfully Built DigitalRune Engine on MonoGame ?
@JulesVerny wrote: So the DigitalRune team have open sourced all their great endeavours and samples to work with MonoGame (Physics, Terrains and Rigs) The YouTube videos makes this look trolley...
View ArticleVideo player get texture returns null
@Gordox wrote: When i try to play a video in monogames I get a null error message when i use Texture2D frameTex = videoPlayer.getTexture(); on PC. "An unhandled exception of type...
View ArticleMonoGame Shaders Part I: Ambient + Point Lights
@wmccullough wrote: Hello! Over the past several weeks, the community has been helping me to get shaders integrated with my project. In the spirit of trying to produce as much or more than I consume,...
View ArticlePipeline Errors - missing .so files
@Mirco wrote: I use Ubuntu 14.04 LTS and I compiled the source from github (Latest commit ed6e748 10 hours ago, if that helps) and when I start the Pipeline.exe and try to compile a .png it says...
View ArticleCan't Install Visual Studio 2010 Templates for C#
@PJSim wrote: I tried to install MonoGame with Visual Studio 2010, but when I got to the installer, the option to install the VS 2010 Templates was greyed out. Here are some details on what exactly...
View ArticleHDR reflection
@11110 wrote: something wrong with my hdr reflection cubemap on model? can anyone help me. Pasted image875x574 469 KB Posts: 4 Participants: 3 Read full topic
View ArticleAbout Scene management and Renderer
@Alkher wrote: Hi ! I'm back with another of my anoying questions, not so trivial after what I've read on the Internet. To cull objects, I currently use a simple Octree (maybe another thing if needed,...
View ArticleLoading pre-built MonoGame into ProtoBuild
@alweul wrote: So I have developed a game with Monogame with visual studio and have been able to build it for windows no problem. But after downloading and running Protobuild it seems like I have to...
View ArticleRecommendations for shading billboard sprites?
@wmccullough wrote: Hello! I'm currently implementing simple billboard sprites just to create a cheap effect for things like grass, moss, and probably particle effects. Right now, I am using...
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