Is there such a thing as "overuse of Services"?
@guy120334913 wrote: I have only been working with Monogame framework for about half a year, and I've never used XNA before that. In the couple of my first silly games I did not use Services at all....
View ArticleDelta time drives me crazy
@monobeginner wrote: Hey folks, I'm porting my Windows Phone game to Android and unfortunatelly it runs slower (like 3x) than on WP, but rather it's not problem with high resources usage etc. but with...
View ArticleWhat does Exit Code 2 (Monogame Pipeline Tool) mean?
@shniqq wrote: I occasionally get the error "Command .... exited with code: 2" when building a game. What does exit code 2 mean? If I build the content using the Pipeline Tool, everything builds just...
View ArticleDoes anyone have a link to the project described in this video
@willmotil wrote: I was watching this video with some of you guys here. About 28 minutes in there is a little example for how to pull in pixel data thru the content pipeline with a importer processor...
View ArticleMonogame, UWP, custom pipelines, and .NET Native compiling...
@Adman wrote: How do you delete posts?! Posts: 1 Participants: 1 Read full topic
View ArticleUse CI to easily deploy Android MonoGame applications
@Noxalus wrote: Hello everyone I recently used CI in my last Android MonoGame project, and I had a lot of trouble before to successfully make it work as I expected. Now, each time that I push a commit...
View ArticleVideoPlayer GetTexture throwing E_INVALIDARG exception after updating to 3.6
@BrunoVid wrote: Hi After updating my UWP game from MonoGame 3.5 to 3.6, everything went well except for the VideoPlayer. I'm trying to play WMV files but the GetTexture API just throws the...
View ArticleTutorials / Guides on how to use Steamworks.NET ?
@DedruPooru wrote: Hello guys. I'm working on a game that uses MonoGame and is coming to Steam at some point, and I'm looking now how to make Achievements, Steam Cloud and other stuff. Steamworks.NET...
View ArticleUV scale for 2D sprite
@Noxalus wrote: Hello everyone I'm currently working on a 2D game and I would like to stretch out a 2D sprite without deforming the texture used. This texture is a repeatable pattern, so I'm wondering...
View ArticleUWP, Release vs. Debug, and the .NET Native tool chain...
@Adman wrote: Ok, trying this again. My game (UWP) works in Debug Mode, both on Windows 10 and the Xbox One.It works in Release mode, but only if I turn off the ".NET Native tool chain" compile option...
View ArticleMonogame android stretch screen
@deaviss wrote: Hello, i wonder how can i stretch/fit/set the screen size of my app, because it's always getting different on my phone, and on my android emulator. Posts: 2 Participants: 2 Read full...
View ArticleStereo WAV Files Seem To Play Way Louder Than Mono Ones
@BitBull wrote: Hi, Title says it all really! Porting Jetboard Joust to OSX and the volume of most my sound effects seem to be really quiet - upon further investigation it seems that it's the mono...
View ArticleAndroid SDK Version, is there any optimal choice?
@mpeg88 wrote: Hi! I'm developing a game for 1.5 years now. Was compiling using Android 4.2 with minimum of 4.0.3. Been overall happy (with occasional minuses :-p) with monogame 3.4 dlls. Just now got...
View ArticleQuit Menu Hangs
@BitBull wrote: Hi, Almost got my initial osx port done with just one issue remaining - the default 'quit' menu doesn't quit but just hangs with the spinning beachball. Anyone know how to resolve...
View ArticleProblem with alpha blending when drawing sprites from RenderTarget2D
@CDP1802 wrote: Hello, I'm new here and hopefully I'm not posting this in the wrong place. I have been working on a 'small' pet project that started in the days of XNA 3. I put it on Ice when MS...
View ArticleProblem creating android c# project
@Waxtor1 wrote: Ive been trying to create a new android project on the new visual studio 2017 but it came up with an error not allowing me.Anyone else having this issue or know how to fix it?...
View ArticleBug - Game crashes if no audio device is enabled (Windows 8.1)
@Romans_I_XVI wrote: Hey there, so I just spent a long time helping someone try to get the game running and after looking at the event viewer and seeing this output... Description: The process was...
View ArticlePraetor 4 UI User Interface
@CDP1802 wrote: Years ago I started working on a browser game. Web pages quickly became too static and boring, so went on to write a client program that connects to the server via web services. This...
View ArticleProgrammatic access to mgcb file...
@U_NiqUtilities wrote: Hi Monogamers! Quick Q: How does one go about making new entries to the Content.mgcb file without having to physically go in and make the entries? I would like to export data...
View ArticleMonoGame resources
@xNick wrote: Hi guys, this is my first post here.I'm currently using love2d.It shares some aspects with monogame (they both don't have a gui editor for example), but it doesn't export on a major...
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