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Screen cleared when changing RenderTarget(s) on GraphicsDevice (MonoGame...

@SamEleven wrote: Hi guys, I was just trying to add some glowing effect to my UI and was wondering, why the background always gets black.After some graphics debugging and a lot of try & error I...

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Beginner issue involving font loading

@BlackholeMG wrote: Hey! I'm new to Monogame and game development in general. I'm currently experimenting with the basics involved in getting a 2D game setup up and running. It's going fairly well so...

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SkyBox from code to SkySphere Tesselation example.

@willmotil wrote: Mr valentine suggested i make a example post on programatically creating a skybox and tesselating it to a sphere which i was doing. and so here it is. I some what prefer to post this...

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Monogame, Xbox One, and the Creator's Program

@Adman wrote: So... is anyone here part of the Microsoft Creators Program? https://developer.microsoft.com/en-us/games/xbox/xboxlive/creator I applied and was accepted to the beta program. I've been...

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Handling Input (Click on objects)

@Wirago wrote: Hi there, I am currently refactoring some code before I moving onto implementing new features. So I stumbled over my input handling. It is quite straight foreward and working quite good...

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Blank OpenGL Project - Heavy CPU Utilization

@MrGrak wrote: Problem:Running an empty 3.6 openGL project uses significant CPU resources.This accumulates overtime, taking a few seconds to reach 25-30% processor utilization on an i5 with a...

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Content Pipeline GUI tool 3.6 on OS X crashes on build/rebuild/clean

@Limeoats wrote: As the title says, the content pipeline GUI tool 3.6 crashes when I try to build/rebuild/clean. Pasted image745x436 26.3 KB Then as soon as I click build... Posts: 2 Participants: 2...

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VS 2017 reports the MonoGame content builder executable could not be located

@fatcatz wrote: Hi I just installed VS 2017 4.6.01586. Then I installed MonoGame 3.6 for VisualStudio (with 2015 and VS 2017 options selected). When I tried to build my game (originally created from...

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Is it better to use [branch] or defining a new Technique

@Alkher wrote: Hi all ! I was wondering, what solution is better ? Use branching with an "if" when for doing alphatest, or depthpeeling for ex, or define a technique for each case ? The "if" will be...

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Unable to load MonoGame.Extended solutions in Xamarin Studio

@nivrig wrote: Just a heads up, maybe this will get fixed later, but on the develop branch I get "Load failed: Unknown solution item type" on some projects when opening MonoGame.Extended in Xamarin...

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SharpDX/XAudio2 exception with PCM unsigned 8 bit Mono WAV sounds.

@parsec wrote: So I resurrected development on an Windows UAP game that I converted from XNA to Mono 3.5 some time ago. Before this latest stint I updated MG to 3.6 and the game started to crash on me...

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Font Importer Bug on OSX: can't process font

@nebosite wrote: I am trying to get a specific font (Aspergit Bold) into my IOS app and the font importer is failing when I run it from Xamarin on OSX. This is the output: Building Font...

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How to use a 'extension method' to the Matrix class.

@willmotil wrote: Does anyone know how i can extend into the matrix struct.Is this something to do with the aliasing to microsoft.xna.framework. This doesn't seem to be seen how the heck do you do...

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Unable to run monogame sample projects on macOS

@calvin7 wrote: Hello everyone! I am a beginner and I am having trouble making some sample projects from the internet work. I am using Xamarin on macOS and I followed the installation guide that most...

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Getting tile properties from TiledMapTile?

@Sopheria wrote: Suppose I have a TiledMapTile, and I want to get the Tile properties for that tile. I know that properties are located in the TiledMapTilesetTile object, but how do I get the...

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About change orientation on Android

@nori wrote: Hello,I installed MonoGame 3.6.The orientation do not change automatically when I change the orientation of my smartphone.So, I wrote some code in OnOrientationChanged().In MonoGame 3.5,...

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[SOLVED] MG3.6/VS2017 Content MGCB doesn't work

@Marcel_Van_Drunen wrote: Just got VS2017 and installed MG3.6 on it. Windows 10 UWP project loads perfectly, only when I click on 'Content MGCB', a file is opened, not the usual tool to add content...

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Blender - XNA Rotation Animation Hack and MonoGame

@Zkylar wrote: hi, has anyone done blender fbx export and ever worked with this feature before ? "XNA Rotation Animation Hack" bl.PNG249x501 41.7 KB is this still needed in latest monogame versions ?...

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Xbox One -- "Back" vs "B" button... Possible bug?

@Adman wrote: I haven't debugged this yet, but I've recently ported my game and was testing it out on the Xbox One. When I push the "B" button, two blocks of code are activated: if...

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Monogame C# vs DirectX C++

@caotrong wrote: I would like to know more about the comparison between MonoGame(C#) and DirectX(C++).Specifically on windows 10 UWP. Performance (Memory, FPS, Energy saving on the mobile, ...)?...

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