Screen cleared when changing RenderTarget(s) on GraphicsDevice (MonoGame...
@SamEleven wrote: Hi guys, I was just trying to add some glowing effect to my UI and was wondering, why the background always gets black.After some graphics debugging and a lot of try & error I...
View ArticleBeginner issue involving font loading
@BlackholeMG wrote: Hey! I'm new to Monogame and game development in general. I'm currently experimenting with the basics involved in getting a 2D game setup up and running. It's going fairly well so...
View ArticleSkyBox from code to SkySphere Tesselation example.
@willmotil wrote: Mr valentine suggested i make a example post on programatically creating a skybox and tesselating it to a sphere which i was doing. and so here it is. I some what prefer to post this...
View ArticleMonogame, Xbox One, and the Creator's Program
@Adman wrote: So... is anyone here part of the Microsoft Creators Program? https://developer.microsoft.com/en-us/games/xbox/xboxlive/creator I applied and was accepted to the beta program. I've been...
View ArticleHandling Input (Click on objects)
@Wirago wrote: Hi there, I am currently refactoring some code before I moving onto implementing new features. So I stumbled over my input handling. It is quite straight foreward and working quite good...
View ArticleBlank OpenGL Project - Heavy CPU Utilization
@MrGrak wrote: Problem:Running an empty 3.6 openGL project uses significant CPU resources.This accumulates overtime, taking a few seconds to reach 25-30% processor utilization on an i5 with a...
View ArticleContent Pipeline GUI tool 3.6 on OS X crashes on build/rebuild/clean
@Limeoats wrote: As the title says, the content pipeline GUI tool 3.6 crashes when I try to build/rebuild/clean. Pasted image745x436 26.3 KB Then as soon as I click build... Posts: 2 Participants: 2...
View ArticleVS 2017 reports the MonoGame content builder executable could not be located
@fatcatz wrote: Hi I just installed VS 2017 4.6.01586. Then I installed MonoGame 3.6 for VisualStudio (with 2015 and VS 2017 options selected). When I tried to build my game (originally created from...
View ArticleIs it better to use [branch] or defining a new Technique
@Alkher wrote: Hi all ! I was wondering, what solution is better ? Use branching with an "if" when for doing alphatest, or depthpeeling for ex, or define a technique for each case ? The "if" will be...
View ArticleUnable to load MonoGame.Extended solutions in Xamarin Studio
@nivrig wrote: Just a heads up, maybe this will get fixed later, but on the develop branch I get "Load failed: Unknown solution item type" on some projects when opening MonoGame.Extended in Xamarin...
View ArticleSharpDX/XAudio2 exception with PCM unsigned 8 bit Mono WAV sounds.
@parsec wrote: So I resurrected development on an Windows UAP game that I converted from XNA to Mono 3.5 some time ago. Before this latest stint I updated MG to 3.6 and the game started to crash on me...
View ArticleFont Importer Bug on OSX: can't process font
@nebosite wrote: I am trying to get a specific font (Aspergit Bold) into my IOS app and the font importer is failing when I run it from Xamarin on OSX. This is the output: Building Font...
View ArticleHow to use a 'extension method' to the Matrix class.
@willmotil wrote: Does anyone know how i can extend into the matrix struct.Is this something to do with the aliasing to microsoft.xna.framework. This doesn't seem to be seen how the heck do you do...
View ArticleUnable to run monogame sample projects on macOS
@calvin7 wrote: Hello everyone! I am a beginner and I am having trouble making some sample projects from the internet work. I am using Xamarin on macOS and I followed the installation guide that most...
View ArticleGetting tile properties from TiledMapTile?
@Sopheria wrote: Suppose I have a TiledMapTile, and I want to get the Tile properties for that tile. I know that properties are located in the TiledMapTilesetTile object, but how do I get the...
View ArticleAbout change orientation on Android
@nori wrote: Hello,I installed MonoGame 3.6.The orientation do not change automatically when I change the orientation of my smartphone.So, I wrote some code in OnOrientationChanged().In MonoGame 3.5,...
View Article[SOLVED] MG3.6/VS2017 Content MGCB doesn't work
@Marcel_Van_Drunen wrote: Just got VS2017 and installed MG3.6 on it. Windows 10 UWP project loads perfectly, only when I click on 'Content MGCB', a file is opened, not the usual tool to add content...
View ArticleBlender - XNA Rotation Animation Hack and MonoGame
@Zkylar wrote: hi, has anyone done blender fbx export and ever worked with this feature before ? "XNA Rotation Animation Hack" bl.PNG249x501 41.7 KB is this still needed in latest monogame versions ?...
View ArticleXbox One -- "Back" vs "B" button... Possible bug?
@Adman wrote: I haven't debugged this yet, but I've recently ported my game and was testing it out on the Xbox One. When I push the "B" button, two blocks of code are activated: if...
View ArticleMonogame C# vs DirectX C++
@caotrong wrote: I would like to know more about the comparison between MonoGame(C#) and DirectX(C++).Specifically on windows 10 UWP. Performance (Memory, FPS, Energy saving on the mobile, ...)?...
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