Cant Open Pipeline Tool
@HurricanKai wrote: no idea if this Belongs here, if not please move it! So im revisiting some old Projects from XNA 3.1I ported one to monogame 3.6 (which i just installed)at least VS doesnt shows me...
View ArticleNeed help,3D Collisions in monogame how it works?
@Peon501 wrote: Hi, I made collisions in my game, but I think Iam doing wrong, its all working but I think its not right way. in game1.cs update I did image.png947x310 60.6 KB image.png798x690 85.5 KB...
View ArticleSound CreateIndex
@MuntyScruntFundle wrote: According to the examples I've found, "CreateIndex" should give me access to more sound options than the simple SoundEffect. I should have .IsLooped. I should have .Stop! No...
View ArticleCallbackOnCollectedDelegate when draving
@Vodacek wrote: Hi I am having some trouble with running my game. After year I have updated MonoGame to latest develop version. When in my game I look at specific location (I am using frustrum...
View ArticleSimple Top Down shooter
@Jeremi247 wrote: Hello.I would like to share the game that I am developing just for the learning purposes. It is a simple top-down shooter where your's targets are a little green enemies coming from...
View ArticleFading sound.`
@MuntyScruntFundle wrote: Hi folks. I'm working with the Monogame internal sound classes and have a need to fade a looping sound in and out. The sound may take a second to fade in from 0 to 1 and fade...
View ArticleRenderTarget2D.Dispose() throwing System.InvalidOperationException
@Payet_Romain wrote: Hi, I got a strange exception sometime when I try to dispose a RenderTarget2D it's happen about 1 in 30 times and I do not understand what is wrong here. Project:...
View ArticleFramework for Linux is unlisted on nuget.org?
@nac0n wrote: Hi,I use Bodhi Linux and Jetbrains Rider to test out development with Monogame but i found out that doing so may prove more difficult now that i can't find the monogame framework with...
View ArticleHow to make movement loop in game update??
@Peon501 wrote: I have list with coords to moveI loop list in updateand then I loop coords insidebut my game freezes and my object gets to destination at the end and unfreezes. how to make movements...
View ArticleMeasureString and font scaling.
@MuntyScruntFundle wrote: Hi folks. I've been playing about with the GUI part of the game I'm working on. I have a Box class which basically draws a rectangle but has a load of properties to display...
View ArticleBrand new to this!
@EmilioR93 wrote: I am trying to find tutorials on how to use the software. I have pipeline but do I need something else? I seen someone using some other software along with pipeline. I am using a...
View ArticleDrawPrimitives And Multiple Primitive Types, Depth Bug
@LepidopterasRevenge wrote: I'm struggling to find discussion on how DrawPrimitives is intended to be used, particularly in complex uses with varied primitive types and am running into what looks like...
View ArticleAndroid OpenTK version is greater than TargetFrameworkVersion?
@Robert_Harbison wrote: So I am currently setting up my first project for monogame for both Android (v6.0) and IOS. I am using visual studio 2017 and eveything seams to run fine but I get this error....
View ArticleLoading my Scrolling Background
@158O wrote: Hello, I was attempting to run my Scrolling Background(s) in Monogame which I've just created, however there is no error in my code, except whenever I try to run my project I get this:...
View ArticleGTA2.NET monogame 3.6 port vs2017
@Peon501 wrote: https://github.com/peon501/GTA2.NET Posts: 2 Participants: 1 Read full topic
View ArticleCamera.LookAt & Rectangle Borders
@Mr_Nice_Guy wrote: Hello, i have made an Camera Manager which uses Monogame.Extended.Camera2D. Now i have made Rectangles as Borders for a few worlds between which you can jump on map by input. My...
View ArticleFinding Tutorials
@EmilioR93 wrote: Hello, everyone! I am new to this programming thing and was wondering if any of you guys on here can direct me to tutorials on how to build 2D Platformer shooter games wit MonoGames...
View ArticleCannot start a new SceneTransition in Nez
@ninguem26 wrote: Hi, I'm using Monogame 3.5 with Nez in my personal project. When I try to use the Core.startSceneTransition function I get the following message on screen: I'm calling the function...
View Article"Importer 'TiledMapImporter' had unexpected failure!"
@MonoMan wrote: Just got MonoGame.extended downloaded and set up. When I try to run a small test project that includes a Tiled map it gives me the error: "Importer 'TiledMapImporter' had unexpected...
View ArticleInvalidEnum on VertexBuffer Dispose on iOS
@henry_lisowski wrote: Hey, I'm working on porting to iOS and I have a weird problem. I'm disposing a VertexBuffer during the draw loop, and I'm getting an InvalidEnum exception. This is the...
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