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Cant Open Pipeline Tool

@HurricanKai wrote: no idea if this Belongs here, if not please move it! So im revisiting some old Projects from XNA 3.1I ported one to monogame 3.6 (which i just installed)at least VS doesnt shows me...

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Need help,3D Collisions in monogame how it works?

@Peon501 wrote: Hi, I made collisions in my game, but I think Iam doing wrong, its all working but I think its not right way. in game1.cs update I did image.png947x310 60.6 KB image.png798x690 85.5 KB...

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Sound CreateIndex

@MuntyScruntFundle wrote: According to the examples I've found, "CreateIndex" should give me access to more sound options than the simple SoundEffect. I should have .IsLooped. I should have .Stop! No...

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CallbackOnCollectedDelegate when draving

@Vodacek wrote: Hi I am having some trouble with running my game. After year I have updated MonoGame to latest develop version. When in my game I look at specific location (I am using frustrum...

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Simple Top Down shooter

@Jeremi247 wrote: Hello.I would like to share the game that I am developing just for the learning purposes. It is a simple top-down shooter where your's targets are a little green enemies coming from...

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Fading sound.`

@MuntyScruntFundle wrote: Hi folks. I'm working with the Monogame internal sound classes and have a need to fade a looping sound in and out. The sound may take a second to fade in from 0 to 1 and fade...

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RenderTarget2D.Dispose() throwing System.InvalidOperationException

@Payet_Romain wrote: Hi, I got a strange exception sometime when I try to dispose a RenderTarget2D it's happen about 1 in 30 times and I do not understand what is wrong here. Project:...

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Framework for Linux is unlisted on nuget.org?

@nac0n wrote: Hi,I use Bodhi Linux and Jetbrains Rider to test out development with Monogame but i found out that doing so may prove more difficult now that i can't find the monogame framework with...

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How to make movement loop in game update??

@Peon501 wrote: I have list with coords to moveI loop list in updateand then I loop coords insidebut my game freezes and my object gets to destination at the end and unfreezes. how to make movements...

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MeasureString and font scaling.

@MuntyScruntFundle wrote: Hi folks. I've been playing about with the GUI part of the game I'm working on. I have a Box class which basically draws a rectangle but has a load of properties to display...

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Brand new to this!

@EmilioR93 wrote: I am trying to find tutorials on how to use the software. I have pipeline but do I need something else? I seen someone using some other software along with pipeline. I am using a...

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DrawPrimitives And Multiple Primitive Types, Depth Bug

@LepidopterasRevenge wrote: I'm struggling to find discussion on how DrawPrimitives is intended to be used, particularly in complex uses with varied primitive types and am running into what looks like...

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Android OpenTK version is greater than TargetFrameworkVersion?

@Robert_Harbison wrote: So I am currently setting up my first project for monogame for both Android (v6.0) and IOS. I am using visual studio 2017 and eveything seams to run fine but I get this error....

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Loading my Scrolling Background

@158O wrote: Hello, I was attempting to run my Scrolling Background(s) in Monogame which I've just created, however there is no error in my code, except whenever I try to run my project I get this:...

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GTA2.NET monogame 3.6 port vs2017

@Peon501 wrote: https://github.com/peon501/GTA2.NET Posts: 2 Participants: 1 Read full topic

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Camera.LookAt & Rectangle Borders

@Mr_Nice_Guy wrote: Hello, i have made an Camera Manager which uses Monogame.Extended.Camera2D. Now i have made Rectangles as Borders for a few worlds between which you can jump on map by input. My...

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Finding Tutorials

@EmilioR93 wrote: Hello, everyone! I am new to this programming thing and was wondering if any of you guys on here can direct me to tutorials on how to build 2D Platformer shooter games wit MonoGames...

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Cannot start a new SceneTransition in Nez

@ninguem26 wrote: Hi, I'm using Monogame 3.5 with Nez in my personal project. When I try to use the Core.startSceneTransition function I get the following message on screen: I'm calling the function...

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"Importer 'TiledMapImporter' had unexpected failure!"

@MonoMan wrote: Just got MonoGame.extended downloaded and set up. When I try to run a small test project that includes a Tiled map it gives me the error: "Importer 'TiledMapImporter' had unexpected...

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InvalidEnum on VertexBuffer Dispose on iOS

@henry_lisowski wrote: Hey, I'm working on porting to iOS and I have a weird problem. I'm disposing a VertexBuffer during the draw loop, and I'm getting an InvalidEnum exception. This is the...

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