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Data storage.

@MuntyScruntFundle wrote: Hi folks. This game I'm working on at the moment has a need to store data. Lots of data. It isn't actually anything to do with buildings, but imagine storing every address in...

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Switch GraphicsDeviceManager size

@Jimmy_MacFly wrote: Hello, i do a video game within a lot "battle map", maps wich are integraly on the screen, same bomberman but not same size.I would like than the resolution...

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Visual Studio 2017 Community Graphics Debugging

@monogany wrote: Has anyone succeeded in using Visual Studio 2017 Community Graphics Debugging/Diagnostics to debug shaders etc. with a MonoGame project? I am following this...

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Multisampled Texture2D.SaveAsPng crashes

@monogany wrote: I am debugging some rendering issues on Windows (DirectX) and am trying to save a rendertarget as a file. But the rendertarget is multisampled, and the call throws an "Invalid...

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Cannot get my sprite to change direction?

@Leon_Dixon wrote: I've been looking for so long and cannot figure out how to get my sprite to change direction, any help? image.png754x170 5.89 KB =I cannot seem to get him to change direction when I...

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File keeps getting copied to Debug folder.

@Rob_Kuijper wrote: I've been stuck on this issue for a little while now. It seems that all files are copied/build like they should when I use the MonoGame Pipeline Tool. However, when I try to build...

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Drawing Animated Sprites with Bottom Left as Origin?

@kijube wrote: Hello guys,I am using MonoGame.Extended.Animations and want to draw AnimatedSprites at a special location, but they are being drawn just that the origin (middle of the sprite) is the...

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Can no longer create a VideoPlayer and play a Video for a 2nd time

@monogany wrote: This code used to work before I updated MonoGame (develop branch). On my menu screen I create a VideoPlayer and start a Video that I loop manually. When navigating to another menu...

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2D scrolling, random hitches or skips, fixed timestep, etc...

@mikehaggar wrote: So... I think most of us know about this issue. I'm currently using isFixedTimeStep = true with SyncronizeWithVerticalRetrace = true. I get the random "skips" or "hitches" that have...

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[SOLVED] Glitches using the pixelshader and drawing textures onto a quad.

@Guguhl_Pluhs wrote: I'm using the pixelshader to lookup a texture and the color so it can be drawn onto a quad (multiple quads in this case to make the world dynamic). This works extremely well,...

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MonoDevelop 6 (Linux): "The content file was not found".

@cgiovano wrote: I'm experiencing problems compiling a project in MonoDevelop on Linux. An error occurs during compilation in a line of code that I try to load a texture. The weirdest thing is that...

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Which file should be added to .gitignore ?

@maxlothaire wrote: Hello, I'm on Linux, and I followed the installation method provide by this topic. As I understand so far, the git add-in was disable because of some bugs, so the .gitignore file...

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Towers That Don't Like Each Other - A Game My Friend And I Made With Monogame

@Silamoth wrote: Hello all! My friend and I have just released our first game! The game was written in C# with the use of Monogame and it is called Towers That Don't Like Each Other. In our game, you...

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MonoGame.Extended.Tiled: Get layers for Vector2 location without iterating...

@kijube wrote: Hello,I am trying to get the layers (or better, a special object layer) which contains a Vector2 location from a TiledMap, I know I could iterate over those, but I do not want to. How...

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can't find MonoGame.Extended.NuclexGui

@matthew_tohoro wrote: i installed and referended monogame.extended properly.i have most of the others from what i can see, but nuclexgui isnt there.is there any solution? Posts: 2 Participants: 2...

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Error When Adding Sprites to a List Outside of the LoadContent() Method

@SpeedyTurtlez wrote: When i try to add sprites to a sprite list from anywhere other than the LoadContent() method, it crashes. The error message is:'Collection was modified; enumeration operation may...

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system out of memory when trying to saveAsPng

@Mattlekim wrote: Hi first of I create my rendertarget2D _canvas = new RenderTarget2D(_device, _canvasSize, _canvasSize); Then I try and save it using (FileStream stream = File.Create("texturepack" +...

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Two mouse

@Jimmy_MacFly wrote: Hello, i would like for my game configurate two (or more) mouses, each one for player, i.e. a mouse control the character of player 1, and the second mouse control the character...

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Exception when disposing DeviceContext when using HardwareModeSwitch

@monogany wrote: This error came when I closed the game after running it in fullscreen mode with HardwareModeSwitch turned on. It's a Windows/DirectX game. ved SharpDX.Direct3D11.DeviceContext.Flush()...

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Storing OpenCL-generated data directly into a Texture2D

@Safron wrote: (this question was actually also asked on Stack Overflow, but without answer: C# Rendering OpenCL-generated image) Using a wrapper called Cloo, I discovered OpenCL a while ago and...

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