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BoxingViewportAdapter will not pillarbox

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@Lionel_Thomas wrote:

Previously I had implemented Viewport Adapters by taking the source and included it into my project by making changes. Since I wanted to use other Monogame Extended classes I decided to go native with the viewport adapters.
Everything now works but the Boxing adapter will not pillarbox.What am I doing wrong?
Changing various window sizes and resolutions still leaves the game screen on the left. Fullscreen works fine except still on the left. Letterboxing stays at the top. Mouse positions are correct.
Any ideas?

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