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SpriteFont has no name property?!

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@Bigmacbook wrote:

Hello,
Monogame and Community

When loading my assets into my code I put them all into Generic List and call them by name with the Find method, but I see the SpriteFont doesn't have a name Property like Texture2D does.

I don't know what to do. I NEED to call my assets by name.

Thanks,
Ryan

I'm new to C# and MonoGame

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