@Bigmacbook wrote:
Hello,
Monogame and CommunityWhen loading my assets into my code I put them all into Generic List and call them by name with the Find method, but I see the SpriteFont doesn't have a name Property like Texture2D does.
I don't know what to do. I NEED to call my assets by name.
Thanks,
RyanI'm new to C# and MonoGame
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