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Scale Issue with 3.6 Release

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@lozzajp wrote:

Previous Version (Worked) : 3.6.0.1114
Current Version (Bugged): 3.6.0.1625 (Latest 3.6 release as of posting)
DirectX/Windows project.

I think the way I am scaling is a bad way (draw everything to a render target, then scale that to whatever the back buffer's dimensions are) in the first place, but anyway it worked before in MG after this issue was solved.

I am in the process of moving onto viewports for scaling but thought it may be worth mentioning.

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