@Adman wrote:
I haven't debugged this yet, but I've recently ported my game and was testing it out on the Xbox One.
When I push the "B" button, two blocks of code are activated:
if (input.IsNewButtonPress(Buttons.B, null, out playerIndex)) {... }
and
if (input.IsNewButtonPress(Buttons.Back, ControllingPlayer, out playerIndex)) {... }
Is this expected behavior?
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