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Monogame C# vs DirectX C++

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@caotrong wrote:

I would like to know more about the comparison between MonoGame(C#) and DirectX(C++).
Specifically on windows 10 UWP.

  • Performance (Memory, FPS, Energy saving on the mobile, ...)?
  • Usability (How easy it was to learn and develop with)?
  • Functionality?
  • ...

And when should I use MonoGame(C#) or DirectX(C++)?
Exception: MonoGame(C#) vs Unity(C#): I think monogame performance is better. Is that correct?

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