@caotrong wrote:
I would like to know more about the comparison between MonoGame(C#) and DirectX(C++).
Specifically on windows 10 UWP.
- Performance (Memory, FPS, Energy saving on the mobile, ...)?
- Usability (How easy it was to learn and develop with)?
- Functionality?
- ...
And when should I use MonoGame(C#) or DirectX(C++)?
Exception: MonoGame(C#) vs Unity(C#): I think monogame performance is better. Is that correct?
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