@Hatsofftomiku wrote:
Hello again
I'm porting and expanding my simple pixel game made in XNA to MonoGame. Porting was fast and now I'm adding new features.
The game is low res and is upscaled to screen size with resolution/matrix class I found online.
I draw textures with SamplerState.PointClamp. Game looks good up untill I wanted to try out rotating textures... they are ugly when I upscale themIf I play the game in real resolution without upscaling, it looks nice and oldschool.
Gif of rotating pixels in real resolution:
Gif on screen upscaled to 1920x1080:
As you can see the upscaled has rotated pixels instead of squares. How can I fix this? I tried googling and finding help but I didn't find anything.
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My current setup:
MonoGame 3.5 (I didn't go with 3.6 yet), Visual Studio 2015 Community, Windows 10, cross-platform template project.
I don't use shaders because I have no experience and knowledge how they work or how to use themThank you
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