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Saving and Loading State/Save files for UWP

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@DARKwareGames wrote:

I'm trying to understand how to handle saving states and using setting files within UWP.
I have gone over quite a few examples but I just can't seem to get my head around how to get it working. Either I have issues with parts of the examples not available on the UWP platform,
90% of the examples seem to use [Serializable] data but I can't seem to get this to work in UWP but does work fine in the DirectX project.

I know this is also quite new but i'm trying to understand the best practice for this type of saving and how this will link to the Xbox Live Creators Programs Connected Storage and Title Storage API

Does anyone have any examples or can direct me to tutorials/documentation that would help with teaching me this concept. Once I understand this I plan to write a tutorial for other newbie like myself to give back to the community.

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