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Cant build custom effect.

@Pixelsalt wrote: After updating to 3.6 I cant build my project anymore.Build output only tells me "MGCB.exe excited with code 1."Also happens on a new empty project with only a shader file added to...

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Steam Overlay not showing with windows assembly of MonoGame 3.6

@sqrMin1 wrote: I currently try to integrate the Steamworks.Net library into a MonoGame 3.6 project and it worked fine in both DesktopGL and Windows project with a small difference: In the Windows...

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Collision vectors on the inside of a circle.

@MuntyScruntFundle wrote: Hi folks. I have the simple code for working out the exit vectors of moving, colliding objects, but I have a slightly different situation which I haven't been able to find...

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Exception n ot managed - INSTALL SDL2.DLL

@Jean_Louis_Kuhm wrote: Hello actually all my Monogame 3.5 program which were working in the past doesn't work any more. the begugger : can't load sdl2.dll .when I try running : I got the message "1...

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MonoGame Newbie - Porting XNA project to PS4 & Xbox One.

@Simon_Golding wrote: Hi, I am completely new to MonoGame and I am looking at taking an XNA title to PS4 & Xbox One. Any advice on how to get started would be greatly appreciated. Thanks,Simon...

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Linker fails with MonoGame 3.6 and Target Framework = Android 4.2

@PetarRR wrote: If Linker is disabled the apk is about 30% bigger. Thus this is important for my game.To reproduce: * create a new project with the MonoGame Android template;* set Target Framework to...

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Pixel Shaders to render directly to screen

@fr0 wrote: Hello all, I'm fairly new to using shaders in MonoGame. Basically, I'm trying to figure out how to use a shader to render a background effect (e.g. a starfield). All of the shaders I've...

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My games

@Saeid_H wrote: Box Its a puzzle game. Screenshot_Û²Û°Û±Û¶-Û°Û´-Û±Û·-Û±Û²-Û°Û±-ÛµÛµ.png720x540 117 KB Screenshot_Û²Û°Û±Û¶-Û°Û´-Û±Û·-Û±Û²-Û°Û´-Û´Û².png720x540 133 KB Screenshot_Û²Û°Û±Û¶-Û°Û´-Û±Û·-Û±Û²-Û±Û¸-Û²Û±.png720x540 142 KB...

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NetworkGamer.Id is always 255

@iko wrote: Hi, I am working on some network projects and I noticed that the Id of all the NetworkGamer object are always 255. The objects are created in the GamerJoined event handler. void...

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Monogame + Tiled Map Editor Tilesheet problem

@Kalenas wrote: Hi, First of all, sorry English is not my native language I have some problem with Tiled Map Editor and Monogame.I use TiledSharp to integrate my tiles into my project Monogame but the...

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HLSL What is the pragma to disable warnings ?

@Alkher wrote: Hi ! I want to prevent the pipelinetool from showing warnings about an implicit truncation of vector type for a given shader. I have tried #pragma warning( disable : 3206) But it...

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Video playback slowness and instability

@olivegamestudio wrote: I've been playing some WMV videos using MonoGame and found the results of sluggish, instable and stopped playback. My questions are:- 1) is the player using Media Foundation or...

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Is it possible to have a strict async with update and draw?

@Ed94 wrote: I'm working on a platform fighter using monogame. Due to how technical its going to be I need to tie all the mechanics to a strict update interval. I went on and decided I wanted to have...

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Please, help me to use DragonBonesCSharp?

@caotrong wrote: Please, help me! I want to use DragonBones in the next project.Please, support I use DragonBonesCSharp in MonoGame.https://github.com/DragonBones/DragonBonesCSharp I found:...

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MonoGame Xbox and UWP support

@SimonDarksideJ wrote: Following several requests for information on MonoGame Xbox Support, please read the following before posting. If you simply want to create UWP projects for the Xbox, you only...

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Help! Compile problem.

@Taien wrote: So I just got a laptop for helping me code on the go, and I installed Visual Studio 2015 as well as Xamarin and MonoGame. I updated my Android SDK to the current release. But when I try...

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Git hub

@Mattlekim wrote: Hi guys. I would like to help contribute to the development of monogames. The problem is I have little knowledge of git. I know how to fork / clone a branch and comit changes to my...

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Monogame Cross Platform Project Fails to Run Debug, DirectX build does.

@Ed94 wrote: Yesterday I made a clone project in visual studio for my game from the base Microsoft Windows Project to a Monogame Cross Platform Desktop Project. This was all done on my desktop. Both...

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Content folder location change?

@MuntyScruntFundle wrote: I've just managed to get a new laptop setup with Monogame and it's loading previous projects without errors, WooTheHoo!! However, when I run an existing project I get errors...

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Saving and Loading State/Save files for UWP

@DARKwareGames wrote: I'm trying to understand how to handle saving states and using setting files within UWP.I have gone over quite a few examples but I just can't seem to get my head around how to...

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