Cant build custom effect.
@Pixelsalt wrote: After updating to 3.6 I cant build my project anymore.Build output only tells me "MGCB.exe excited with code 1."Also happens on a new empty project with only a shader file added to...
View ArticleSteam Overlay not showing with windows assembly of MonoGame 3.6
@sqrMin1 wrote: I currently try to integrate the Steamworks.Net library into a MonoGame 3.6 project and it worked fine in both DesktopGL and Windows project with a small difference: In the Windows...
View ArticleCollision vectors on the inside of a circle.
@MuntyScruntFundle wrote: Hi folks. I have the simple code for working out the exit vectors of moving, colliding objects, but I have a slightly different situation which I haven't been able to find...
View ArticleException n ot managed - INSTALL SDL2.DLL
@Jean_Louis_Kuhm wrote: Hello actually all my Monogame 3.5 program which were working in the past doesn't work any more. the begugger : can't load sdl2.dll .when I try running : I got the message "1...
View ArticleMonoGame Newbie - Porting XNA project to PS4 & Xbox One.
@Simon_Golding wrote: Hi, I am completely new to MonoGame and I am looking at taking an XNA title to PS4 & Xbox One. Any advice on how to get started would be greatly appreciated. Thanks,Simon...
View ArticleLinker fails with MonoGame 3.6 and Target Framework = Android 4.2
@PetarRR wrote: If Linker is disabled the apk is about 30% bigger. Thus this is important for my game.To reproduce: * create a new project with the MonoGame Android template;* set Target Framework to...
View ArticlePixel Shaders to render directly to screen
@fr0 wrote: Hello all, I'm fairly new to using shaders in MonoGame. Basically, I'm trying to figure out how to use a shader to render a background effect (e.g. a starfield). All of the shaders I've...
View ArticleMy games
@Saeid_H wrote: Box Its a puzzle game. Screenshot_Û²Û°Û±Û¶-Û°Û´-Û±Û·-Û±Û²-Û°Û±-ÛµÛµ.png720x540 117 KB Screenshot_Û²Û°Û±Û¶-Û°Û´-Û±Û·-Û±Û²-Û°Û´-Û´Û².png720x540 133 KB Screenshot_Û²Û°Û±Û¶-Û°Û´-Û±Û·-Û±Û²-Û±Û¸-Û²Û±.png720x540 142 KB...
View ArticleNetworkGamer.Id is always 255
@iko wrote: Hi, I am working on some network projects and I noticed that the Id of all the NetworkGamer object are always 255. The objects are created in the GamerJoined event handler. void...
View ArticleMonogame + Tiled Map Editor Tilesheet problem
@Kalenas wrote: Hi, First of all, sorry English is not my native language I have some problem with Tiled Map Editor and Monogame.I use TiledSharp to integrate my tiles into my project Monogame but the...
View ArticleHLSL What is the pragma to disable warnings ?
@Alkher wrote: Hi ! I want to prevent the pipelinetool from showing warnings about an implicit truncation of vector type for a given shader. I have tried #pragma warning( disable : 3206) But it...
View ArticleVideo playback slowness and instability
@olivegamestudio wrote: I've been playing some WMV videos using MonoGame and found the results of sluggish, instable and stopped playback. My questions are:- 1) is the player using Media Foundation or...
View ArticleIs it possible to have a strict async with update and draw?
@Ed94 wrote: I'm working on a platform fighter using monogame. Due to how technical its going to be I need to tie all the mechanics to a strict update interval. I went on and decided I wanted to have...
View ArticlePlease, help me to use DragonBonesCSharp?
@caotrong wrote: Please, help me! I want to use DragonBones in the next project.Please, support I use DragonBonesCSharp in MonoGame.https://github.com/DragonBones/DragonBonesCSharp I found:...
View ArticleMonoGame Xbox and UWP support
@SimonDarksideJ wrote: Following several requests for information on MonoGame Xbox Support, please read the following before posting. If you simply want to create UWP projects for the Xbox, you only...
View ArticleHelp! Compile problem.
@Taien wrote: So I just got a laptop for helping me code on the go, and I installed Visual Studio 2015 as well as Xamarin and MonoGame. I updated my Android SDK to the current release. But when I try...
View ArticleGit hub
@Mattlekim wrote: Hi guys. I would like to help contribute to the development of monogames. The problem is I have little knowledge of git. I know how to fork / clone a branch and comit changes to my...
View ArticleMonogame Cross Platform Project Fails to Run Debug, DirectX build does.
@Ed94 wrote: Yesterday I made a clone project in visual studio for my game from the base Microsoft Windows Project to a Monogame Cross Platform Desktop Project. This was all done on my desktop. Both...
View ArticleContent folder location change?
@MuntyScruntFundle wrote: I've just managed to get a new laptop setup with Monogame and it's loading previous projects without errors, WooTheHoo!! However, when I run an existing project I get errors...
View ArticleSaving and Loading State/Save files for UWP
@DARKwareGames wrote: I'm trying to understand how to handle saving states and using setting files within UWP.I have gone over quite a few examples but I just can't seem to get my head around how to...
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