@Bulent_Gozen wrote:
if (Keyboard.GetState().IsKeyDown(Keys.Down))
{positionoutercursor.Y += 40 ; } if (positionoutercursor.Y >=260) { positionoutercursor.Y = 260; } if (Keyboard.GetState().IsKeyDown(Keys.Up)) { positionoutercursor.Y -= 40; } if (positionoutercursor.Y <= 15) { positionoutercursor.Y = 15; }
But when i press up or down the sprite moves much more than i want. The problem is that I want it move only 40 pixels to up or down each time I press these keys. I dont want it to continue adding 40 all the time according to time I press the key. Anyone can help me with this very simple question? (It ddoent pass the board limits I put but move 80 or 120 pixels each time)
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