@Conji wrote:
So a couple quick questions regarding HLSL with MonoGame.
1: does MonoGame support cbuffers for HLSL? If so, can someone point me in the direction of using them? I can't seem to find any.
2: do MonoGame effects support using custom data structs? I'm not talking about for vertex/pixel rendering, just being able to call.SetParameter(customType)
. If it can and that's not the way, I'd like to know.
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