@Crysikrend wrote:
Hey everyone,
After a long, long journey of making my own engine with SDL and OpenGL, I now know that I was right for picking monogame as my favourite way of making games. However, I am feeling ambitious and I want my next game to feature modding support in the sense that every enemy, map, weapon, NPC etc is created from a script. I will adopt an Entity-Component System in order to execute this, but my question is where the hell do I start?
I know Nlua is a thing, but the question is how easy is it to integrate it into my game? What about just using C#? Any way of importing scripts written in C# that simply references function calls?
What I'm really looking for is someone who has tried this already and what they feel would be best. All I will be wanting to do is a way for someone to take what I code and mix it up a bit and I believe implementing scripting will be an enjoyable project. Is it do able?
Thanks for reading!
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