Quantcast
Channel: Community | MonoGame - Latest topics
Viewing all articles
Browse latest Browse all 6821

How to use Multi-channel Signed Distance Field?

$
0
0

@Creta5164 wrote:

I recently found an interesting technique in GitHub.



It has a lower resolution than the existing Signed Distance Field, but it is more pronounced and accurate.
It's a new alternative to great vector graphics, and I'm looking for a way to use it.

But there is some confusion about how shaders are handled.
GitHub repository has an example, but I do not know exactly how to display the processed output.

I've done this in shadertoy.com, but it's just being processed as the original pixels.
I want to know what to do if I'm using it wrong.

What is the right way to use it?

Posts: 3

Participants: 2

Read full topic


Viewing all articles
Browse latest Browse all 6821

Trending Articles