@Creta5164 wrote:
I recently found an interesting technique in GitHub.
It has a lower resolution than the existing Signed Distance Field, but it is more pronounced and accurate.
It's a new alternative to great vector graphics, and I'm looking for a way to use it.But there is some confusion about how shaders are handled.
GitHub repository has an example, but I do not know exactly how to display the processed output.I've done this in shadertoy.com, but it's just being processed as the original pixels.
I want to know what to do if I'm using it wrong.What is the right way to use it?
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