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Play paused sound effect

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@monobeginner wrote:

Hello,

I'm facing issues with Sound Effect Instance. When I pause sound with SoundEffectInstance.Pause(), then when I call SoundEffectInstance.Play() nothing happends. It is possible to resume this sound with SoundEffectInstance.Resume() method but I would like to play this sound from the beggining. Is it known issue ? Any workaround for this ? I'm also combining this sound with IsLooping property (but I don't know if it matters).

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