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Is MRT supposed to be working on Android?

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@perneky wrote:

Hi All,

As the title say. Is MRT supposed to be working on Android? My simple application works perfectly on Windows DirectX, rendering to a Color+Depth and a Color only RenderTarget2D, by using SetRenderTargets. The shader fills COLOR0 and COLOR1. After that, drawing with the second texture works as expected.

If I run the same application on Android, the second texture is black, while the first one is good.

Should it be working on Android?

Thank you.

Laci

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