@Whackatoe wrote:
I use to gather information about the graphics device such as the device name by using:
GraphicsDevice.Adapter.DeviceName
That functionality is still working on one of my project but I created a new project and the property is not there anymore... I only get the following 4 properties: SupportedDisplayModes, CurrentDisplayModes, Description, and IsWideScreen.
Both Classes extend the Game class, and the graphics device is created as it is in the template for VS2017.
Was this intended?
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