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SpriteBatch overiding states and keeping them off ?

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@willmotil wrote:

Has anyone else had any problems with spritebatch turning on culling and forcing it to stay on.

              if (turnOnSpriteBatchMsg) // weird spritebatch is torching the shadows with forced culling on all the draws.
                    BasicStuff.DrawBeginEnd(spriteBatch, font);

After the red text goes off, the shadows are still hosed.

if i even use the spritebatch.drawstring it flips something on and when i turn it off my state settings still don't apply.

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