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MonoGame.SplineFlower - Create wonderful smooth Bézier Splines!

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@sqrMin1 wrote:

Welcome to MonoGame.SplineFlower!

https://github.com/sqrMin1/MonoGame.SplineFlower

Create wonderful smooth Bézier Splines with Trigger Events for your MonoGame project.


Hello everyone!

I always wanted to have something like spline tools for XNA / MonoGame but struggled to find something useful.
Nearly everything I found to this topic is eiter Unity3D specific, based on different languages or plain documents about the idea and math of splines.

So, I took the hard way and studied the creation of BézierSplines. It was important for me to create a functional library so that others (the MonoGame community) can benefit from it.

MonoGame.SplineFlower was born!

Please watch this video to get an impression:

The Visual Studio 2015 solution contains the following projects:

  • MonoGame.SplineFlower (the portable class library)
  • MonoGame.SplineFlower.Content (spline data and setup class)
  • MonoGame.SplineFlower.Content.Pipeline (creates .xnb files out of .json BézierSpline data)
  • MonoGame.SplineFlower.Samples (showing features of the library)
  • MonoGame.SplineFlower.Editor (create, import and export BézierSplines)
  • MonoGame.SplineFlower.GameTest (DesktopGL project which loads a BézierSpline with the ContentManager)

This should make creating and using BézierSplines a breeze!

You can do pretty much anything with BézierSplines. The limit is really just your imagination.
Play around with the samples and learn from it.

Get a lot more information by taking a look at the official repo and readme file:
https://github.com/sqrMin1/MonoGame.SplineFlower


Now Have Fun with MonoGame.SplineFlower!

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:star2: Created with MonoGame.Forms :star2:

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