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Tile tearing in Android

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@tval wrote:

I am using Monogame.Extended to display my tiles. When building in Android, my tiles are not seamless (see image), but in Windows they are seamless. I believe this has to do with scaling problems, because when I scale 1:1, my problem disappears. Although, when I scale in Windows, I don't see the problem regardless. in short, this is my code:

float scaleX = (float)Window.ClientBounds.Width / 800f;
float scaleY = (float)Window.ClientBounds.Width / 480f;

Graphics.PreferredBackBufferWidth = Window.ClientBounds.Width;
Graphics.PreferredBackBufferHeight = Window.ClientBounds.Height;

GameConfig.VirtualWidth = (int)(Graphics.PreferredBackBufferWidth / scaleX);
GameConfig.VirtualHeight = (int)(Graphics.PreferredBackBufferHeight / scaleY);

The I use the virtual sizes to build my viewport.
Also my SamplerState is PointClamp.

I hope I have provided all the necessary info. If not please let me know.
Any ideas on how I might fix this? Thanks in advance.

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