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How can I load a text file on Android?

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@Fox9 wrote:

I'm using this code in my iOS project to load text files and it's working. But on Android the code isn't working. I want to load a text file(File.txt) but I get this error message. I set the build action of File.txt to "Content". The file is located in my Android project's directory.

System.IO.Stream stream = TitleContainer.OpenStream(filename);

System.IO.FileNotFoundException has been thrown File.txt

How can I load the text file on Android?

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.IO;
using System.IO.IsolatedStorage;

namespace Androidproject.Android
{
    public class Game1 : Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        private static System.Globalization.CultureInfo culture = new System.Globalization.CultureInfo("de-DE");
        private const string filename = "File.txt";
        string[] strs;

        public void LoadFile()
        {
            System.IO.Stream stream = TitleContainer.OpenStream(filename);
            using (var reader = new StreamReader(stream))
            {
                while (!reader.EndOfStream)
                {
                    string line = reader.ReadLine();
                    strs = line.Split(';');
                }
            }
        }

        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            graphics.IsFullScreen = true;
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 480;
            graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
        }

        protected override void Initialize()
        {
            base.Initialize();
        }

        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            LoadFile();
        }

        protected override void Update(GameTime gameTime)
        {

            base.Update(gameTime);
        }

        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            base.Draw(gameTime);
        }
    }
}

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