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Minimal example of drawing a quad into 2d space?

@Pseudonym_Alias wrote:

Good morning!

I'm looking to draw some images with arbitrarily-located corners into an otherwise 2d game. My understanding is that one of the ways to do this is with quads. Examples of drawing quads exist, but I can't seem to find a good way to put them into 2d space without hours of messing around with numbers to get the scale and orientation right. ("right": I could line up the corners of my quad with the same coordinates of a rectangle drawn with spritebatch, and have all the edges match up perfectly.) Is anyone aware of a minimal example of this that I could use?

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