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Disabling Maximize in SDL2 based window?

@SenpaiSharp wrote: Is there a way to disable the Maximize Window button on a cross platform project? On a Windows project, I can grab the window handle and disable it from there but that doesn't work...

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GraphicDevice.Present() giving me almost no result in async loading

@TheMaxPirat wrote: Hi! I'm trying to make LoadingScreen work with no threads UWP policy. It looks like everything works but I dont see anything on screen besides my GraphicDevice.Clear(color)...

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How can I load a text file on Android?

@Fox9 wrote: I'm using this code in my iOS project to load text files and it's working. But on Android the code isn't working. I want to load a text file(File.txt) but I get this error message. I set...

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Minimal example of drawing a quad into 2d space?

@Pseudonym_Alias wrote: Good morning! I'm looking to draw some images with arbitrarily-located corners into an otherwise 2d game. My understanding is that one of the ways to do this is with quads....

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Problem compiling shader code

@elzabbul wrote: Hi guys, I have a problem compiling this shader code. To be fair with you, I'm no specialist in shaders and probably the issue is quite small and somehow I can't see it. The...

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Physics (Again)

@StainlessTobii wrote: I have spent the last couple of days looking for a 3D physics engine that plays nicely with MonoGame. To save you some time, these are my results so far. BepuPhysicsThere are...

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[Tool] Cross-platform ui editor

@LCEngine wrote: Are you still worrying about not having a visual editor, or using IOS without the right tools to generate the interface for you? Let's try our ui editor. My editor name is...

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Texture2D.FromStream( ) no longer works...?

@xnafan wrote: Hi I have just reopened an old Monogame, windows- project, to continue working with it.For some reason I can no longer run the project.The line: Texture2D texture =...

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Android shader condition not working

@jacobbrunson wrote: Hello, I have a game that I initially developed for Windows. I am now trying to port it to Android. Pretty much nothing works. I've got the game to run, sort of, but none of the...

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MenuElement MouseHover Bound inaccuracy in VBox

@Dante3085 wrote: Hey guys, I have a little Problem with the Bounds or HoverReaction of my MenuElements when they reside inside a Layout (here: VBox). The images below demonstrate the problem....

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It's possible to use Content Manager without the Game class?

@Sallada wrote: Hello, i'm new in this forum, and in Monogame and programming in general. What i want to make is a method that loads as many assets, Texture2D in this case, as you want to a List...

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Fullscreen mode isn't working correctly on Android

@Fox9 wrote: I want to draw a picture in fullscreen on my Samsung Galaxy Note 10 but there is always an area on the top and on the bottom of the screen where it is not drawing the picture, even if I...

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MonoGame is crashing in 16 bit depth

@Morgan_Sundin wrote: Hi It seems to be a bug since forever back that the Apps made with MonoGame is crashing if you're in 16 bit depth Graphics mode.This happens to me on PC, as soon as I'm changing...

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SurfaceFormat.Rgba64 doesn't work

@CSharpCoder wrote: If I create a render target like this and try drawing to it, it's still all black (if I use GetData with an Rgba64 array all the components are 0) renderTarget = new...

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HLSL multiple output and ColorWriteEnable

@Remi_Boullerne wrote: Hello. I'm still porting my game. Not I'm fixing the HLSL shaders from XNA 4.0 to Monogame, and I'm having an issue with multiple color output and their ColorWriteEnable states....

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How do I draw a 2d texture onto another one?

@Himself wrote: So lately I've been working on an engine for a 2d game I'll be making, and I intend one of the features let's you render the sprites to a "camera screen", and then from there to the...

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Game crashes on Monogame 3.7 with older Android phones (works ok on 3.6)

@LEM wrote: Hi, Since I started developing my game I have always tried to make it compatible even with older phones.I recently updated Monogame to 3.7 and I realized that when I run it on an Android...

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Can't get MonoGame to work in VS2017 Community

@jnbutler1815 wrote: I have tried everything to get MonoGame working in VS 2017 Community but it just won't work. I have tried all of the fixes I have seen on Google and on this MG community site,...

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How to change default build action for file type?

@mhughson wrote: Is it possible to change the default build action for a particular content type in the Content Pipeline tool? My project uses a lot of content which needs the "copy" build action, but...

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code to upload an image file

@Willman wrote: I have an XNA game which I plan to convert to mono game. My game has a generic cartoon like image that it uses to represent the the game player. I would like to provide a feature where...

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