@Antonio_Marco_da_Sil wrote:
So, i'm trying to load a XML file from the Content Pipeline, the xml is the following:
<?xml version="1.0" encoding="utf-8"?> <XnaContent> <Asset Type="GoblinData.Coloration[]"> <Item> <name>Verde Claro</name> <color>199 234 70</color> <combat>2</combat> <knowledge>2</knowledge> <dextirity>1</dextirity> <luck>1</luck> </Item> <Item> <name>Verde</name> <color>0 255 70</color> <combat>2</combat> <knowledge>2</knowledge> <dextirity>1</dextirity> <luck>1</luck> </Item> </Asset> </XnaContent>
and heres the class:
namespace GoblinData { public class Coloration { public int id; public string name = null; public int[] color = { 0, 0, 0 }; public int combat = 0; public int knowledge = 0; public int dextirity = 0; public int luck = 0; } }
I maded a library with the contents of the file, and the ContentPipeline loaded with no problem.
But when i run
Content.Load<GoblinData.Coloration[]>("Xml\\Colorations");
the following error show up:
Microsoft.Xna.Framework.Content.ContentLoadException: 'Incorrect type reader index found!'
Anyone know how to load a list of a class in Monogame from the content pipeline?
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