@Finnhax wrote:
Right now I'm drawing my tilemap using SpriteBatch.
But I've heard drawing with VertexBuffer and DrawIndexedPrimitives is a lot faster. Is that true and if so, can someone show me a minimal example of how to use it?
I've looked to Monogame.Extended's Tiled-Implementation but there's a lot of stuff in there and I'm not sure what's necessary for a minimal setup and what's Tiled-specific
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