Quantcast
Channel: Community | MonoGame - Latest topics
Viewing all articles
Browse latest Browse all 6821

Minimal VertexBuffer-Drawing example

$
0
0

@Finnhax wrote:

Right now I'm drawing my tilemap using SpriteBatch.
But I've heard drawing with VertexBuffer and DrawIndexedPrimitives is a lot faster. Is that true and if so, can someone show me a minimal example of how to use it?
I've looked to Monogame.Extended's Tiled-Implementation but there's a lot of stuff in there and I'm not sure what's necessary for a minimal setup and what's Tiled-specific

Posts: 1

Participants: 1

Read full topic


Viewing all articles
Browse latest Browse all 6821

Trending Articles